Sram's Expertise is two
spells: a trio of 1/1 Servos, and another spell
from your hand that costs 3 mana or less.
Needless to say, this makes Sram's Expertise
worth it; three token creatures usually are
worth the 4 mana if they don't have a drawback,
but being able to chain another spell onto it
means you get more mileage out of your spells.
Of course, it's not
amazing; three Servos are fairly underwhelming
on their own, and 3 mana spells are rarely
hugely impactful on their own. It’s nice to not
be forced to choose between this spell and a
3-mana (or less) spell, but it's not as amazing
as it sounds at first. Being in white also isn't
amazing, since white’s card advantage is
abysmal, and it's not great if your hand is
barren otherwise.
The Expertise cycle is
probably going to play better than it looks,
honestly, but this one seems a bit more on
the “merely okay" side of things. It's still
good…just hope that it doesn't get countered.
Constructed: 3.75
Casual: 4.25
Limited: 4.25
Multiplayer: 3.75
Commander: 3.75
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