James H. |
Oath of Ajani (1/19)
On its own, Oath of Ajani
gives all of your creatures a permanent +1/+1,
all for two mana. This often isn't an ideal turn
2 play, but it can help a lot if you have some
cheap creatures, making your trades more
favorable. This even works well late-game,
pushing your army over the top to hopefully
crack through their defenses more efficiently.
The other effect is
surprisingly good, because it does things like
make Gideon, Ally of Zendikar a turn 3 play now.
This is pretty scary. It's one of those little
effects that does a lot, since it lets you run a
shallower mana curve and it enables your
planeswalkers to do more damage sooner. I'm not
sure if this is an all-star, but I think it's
easily the best Oath in terms of getting the
game out of reach in your favor.
Constructed: 4.25
Casual: 5
Limited: 4.5
Multiplayer: 4
Commander: 4.25
|
David Fanany
Player since
1995 |
Oath of Ajani
This card has a number of facets, especially as
it's one of the most playable Oaths in a deck
that doesn't have a lot of planeswalkers. It's a
permanent Overrun-style effect, for just two
mana, meaning that multiples in one turn are far
from out of the question; and it interacts with
the various +1/+1 counter mechanics over the
years like Rage Forger and Crowned Ceratok. It's
easy to think that you'd rather just run other
mana acceleration if you want to cast
planeswalkers, but I wouldn't discount that
element of it entirely: a planeswalker heavy
deck is likely to need everything it can get to
stay on curve.
Constructed: 4/5
Casual: 5/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5 |