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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
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Sly Requisitioner
- Aether Revolt
Reviewed
Feb. 2, 2017
Constructed: 3.13
Casual: 3.88
Limited: 3.88
Multiplayer: 3.13
Commander [EDH]: 3.13
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
Click here to see
all of our
Card of the Day Reviews
|
David Fanany
Player since
1995 |
Sly Requisitioner
Is it disturbing that the first thing I thought
of with this card was Atog? If you didn't
already know just how long
I've been following
Magic, that would prove it! I miss cards like Atog, to be honest. The Magic universe seems a
little smaller without offbeat things like him,
and just a shade too serious.
It's too bad this card is on the expensive side
for Affinity, because it really feels like it
wants something like Arcbound Ravager next to
it. Still, there's no shortage of cards that
want to sacrifice things for an effect and
artifacts that you need to break to get maximum
use out of. Mind Stone may be out of Standard
(and that card really doesn't need any help
anyway), but you'll probably find that there is
a lot to do with the Requisitioner no matter
what card pool you use. At the bare minimum, it
gives you a way to stay resilient against
someone who has a lot of Shatter variants, and
when you're building on an artifact theme,
that's very important.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5 |
James H. |
Sly Requisitioner
This is a twist on the
effect we've sometimes seen before, replacing
nontokens with tokens. In this case, it replaces
artifacts. This is especially powerful with
sacrifice effects, either on the artifact or
permanents that sacrifice artifacts, and it
allows you to make slightly more favorable
combat trades.
As a 5-mana 2/2, this might
be a bit too weak, but improvise pulls the cost
down to a more reasonable place, potentially
coming in as early as turn 3. This is a creature
you want on board as early as possible; while
the body is fragile and it's not good in combat,
the incremental advantage makes it well worth
it.
Constructed: 3.25
Casual: 3.75
Limited: 3.75
Multiplayer: 3.25
Commander: 3.25
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