James H. |
Rishkar, Peema Renegade
(1/20)
Rishkar turns two of your
guys into mana producers the turn he drops, and
he can take you very quickly up the mana curve
if he gets in unscathed. He most conspicuously
synergizes with +1/+1 counters, which he gives
out on entry, but he also can work with charge
counters and other kinds of exciting counters
(and even the less-exciting counters, like -1/-1
counters). A 3 mana 2/2 is squishy, though
Rishkar
can give himself the counter to put
himself out of Shock range.
Rishkar is an interesting
combo piece. I'm not sure where he's going to
find a home, but he can do work. He's in
a relevant tribe, he gives you more power, and
he makes your army crankout more pieces. I can't
say for sure if he's good, but he's interesting,
and I hope he has a home in Standard.
Constructed: 4
Casual: 4.75
Limited: 4.5
Multiplayer: 4
Commander: 4.25
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David Fanany
Player since
1995 |
Rishkar, Peema Renegade
Much like yesterday's card, Rishkar can be as
subtle or as blunt as you need him to be. He can
be a straight up combat buff (especially cool
with Yeva, Nature's Herald) or a way to get
every last drop of mana for when you just don't
want to choose anything less than 80 for X, and
is a very efficient way to expand the reach of
things like Bramblewood Paragon or even
Experiment Kraj. At some point, it's likely that
the fact that he grants the ability to a
creature will come up for you, especially if
your playgroup still has decks with infect or
wither running around and is used to anything so
afflicted becoming useless.
Constructed: 3/5
Casual: 5/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
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