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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

General Tazri
Image from Wizards.com

 General Tazri
- Oath of the Gatewatch

Reviewed Jan. 5, 2017

Constructed: 2.00
Casual: 4.75
Limited: 3.00
Multiplayer: 3.13
Commander [EDH]: 4.67

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

General Tazri
 
General Tazri's main talking point is that he is an Ally with a five-color identity, meaning that it's now much easier to make an on-theme Commander deck with basically every creature of that type. People have been dreaming about such a deck for half a decade, and while I'm not sure it's the most powerful deck in the format, I suspect it's a lot more fun than you might expect on paper. Certainly it would be one of the Commander decks that can make the most effective use of cool cards like All Suns' Dawn and the Bringers. I also can't help but note that his activated ability is another one that makes beatdown strategies much more viable in multiplayer, especially if you can manage to activate it multiple times in one turn.
 
Constructed: 2/5
Casual: 5/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 5/5
James H.

General Tazri (1/5)

 

The long-awaited five-color Ally commander finally appeared in the fifth Zendikar set overall, and she's about as serviceable a creature as you can hope for from a commander. She tutors out an Ally when she hits, she triggers all Ally effects, and you can turn her ability into a potentially lethal swing. So, for the Ally deck, she is a slam-dunk and then some.

 

Outside the Ally casual and commander decks, she's too slow; a 5-mana tutor attached to a sub-rate body is not where you want to be. But she's awesome in the decks that can build into her.

 

Constructed: 2

Casual: 4.5

Limited: 3

Multiplayer: 3.25

Commander: 4.25


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