We're going green this week - at the very least,
green cards from Aether Revolt. And I have to
admit that I'm still not used to green cards
that interact with artifacts without using the
word "destroy". This is a rather interesting
one. If Giant Growth effects have had a downfall
(and this is a minor one), it's that they're the
epitome of short-term advantage, and you can't
always predict whether your opponent is going to
have something which cancels it out just around
the corner. Highspire Infusion gives you an
advantage that can last a longer time and that
interacts with other cards, which it always a
good thing. Since energy counters currently
appear only in the Kaladesh sets, it may not
have an immediate place in larger formats except
in dedicated theme decks, but it's probably a
staple in such theme decks with a more
aggressive bent.
One of the many “Giant Growth" variants we get
from time to time, this card gives you 2 energy
in exchange for 1 more generic mana in the cost
of the spell. It’s not an awful spell, though
this definitely is the kind of card that you
want to limit to Draft/Limited, and decks that
benefit from energy.
Even if you have no use for the energy, this is
a pump spell in the color with the best
creatures, and so it's not too useless.