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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Inferno
Titan
- Archenemy: Nicol Bolas
Reviewed
July 12, 2017
Constructed: 3.67
Casual: 4.38
Limited: 5.00
Multiplayer: 3.50
Commander [EDH]: 3.50
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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David Fanany
Player since
1995 |
Inferno Titan
I have always understood this card as a distant
echo of mythological figures like Surtr, the
lord of Muspelheim who will burn away the old
world at the end of Fimbulwinter to make room
for the new one, or like Greek mythology's
titans who wielded the power of primordial
elements against the gods. Argue what you like
about the virtues of Lorwyn's art style or what
effect M12 might have had on constructed
formats, but giants represent the unharnessed
forces of nature and are far more than the comic
relief in fantasy settings.
This guy has never been the most purely powerful
member of his cycle, and he's at no risk of
being banned in any fan-made formats unless
somebody invents one where you start on 3 life.
He does, however, provide a form of card
advantage in the form of free damage for doing
something creatures do anyway (compare Flames of
the Firebrand), and there are few creatures in
any color with damage numbers comparable to
his; even one attack could bring about the
twilight of the gods.
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5 |
James H. |
The Titan cycle from
Magic 2011is famous for not being
the most “balanced" cycle. Two members are
pretty powerful (Sun and Grave), and one member
is a competitive staple in Modern (Primeval).
Frost Titan is pretty underwhelming. Inferno
Titan is sort of the middling member of the
cycle: it's okay, but it's not as impactful as
the better members.
Make no mistake, his
triggered ability is nice: you can use it to
clear out blockers, and you can even double-up
and go to your opponent's dome. Firebreathing is
an okay combat ability, but it just feels like a
"win more" ability, and there are better
curve-toppers red can turn to to close out a
game (like Thundermaw Hellkite).
Constructed: 3.25
Casual: 4.25
Limited: 5
Multiplayer: 3
Commander: 3
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