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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
The
Scorpion God
- Hour of Devastation
Reviewed
July 24, 2017
Constructed: 3.5
Casual: 4.5
Limited: 5.0
Multiplayer: 3.67
Commander [EDH]: 4.0
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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|
David Fanany
Player since
1995 |
The Scorpion God
If I'm honest, I don't often play with -1/-1
counter cards in more open formats, only because
I often end up playing with +1/+1 counter cards
and I don't like the tracking and memory issues.
It's somewhat easier since they made it that
they "cancel out" if you have both on the same
creature, but when you have some creatures in
play with one and some with the other, you need
to be very careful what color of dice or
counters you're putting on whom. I might have to
reconsider that, though, because the Scorpion
God is a very strong way to knock out hordes of
smaller creatures and even deal with
indestructible gods from both Amonkhet and
Theros (and red and black sometimes have trouble
with the latter). Returning to your hand from
the graveyard is very hard to deal with in
constructed, but something I missed until
someone specifically pointed it out is that if
he's your commander, it lets him avoid the "tax"
on the number of times he's been cast
previously.
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5
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James H. |
The Scorpion God is certainly scary, even if
it’s atypical for a God. It has no requirements
for it to be able to attack or block (unlike the
Theros-block or Amonkhet gods), but the body is
maybe a bit smaller than the others? Make no
mistake, a 6/5 for 5 is about what you’d expect
from its cost, but it definitely pales in
comparison to the efficiency of a Rhonas or a Heliod.
It has a potent effect that synergizes very well
with all of the -1/-1 counter support in the
block, and drawing cards is always good. Being
able to stick more -1/-1 counters down for 3
mana makes The Scorpion God a good, reliable
source of weakening, and it makes sense that it
gets an ability that allows it to kill the Gods
themselves. It’s hard enough to block, but it
gets even harder to block when your board gets
weakened.
Of course, killing it conventionally is but a
temporary salve. It has a triggered ability that
beings it back to the hand to be recast on your
next turn if it dies. Exile is the only way to
still it. It does a lot of damage and keeps
coming back...I think it may be a bit slow for
Constructed, but it's certainly a powerful card
in its own right.
Constructed: 3
Casual: 5
Limited: 5
Multiplayer: 3.25
Commander: 4
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