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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
The Locust
God
- Hours of Devastation
Reviewed
July 25, 2017
Constructed: 3.25
Casual: 4.50
Limited: 5.00
Multiplayer: 3.88
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
Click here to see
all of our
Card of the Day Reviews
|
David Fanany
Player since
1995 |
The Locust God
When I look at this guy, I can't help but think
of another certain six-mana 4/4 red and blue
creature by the name of Niv-Mizzet. They both
have an ability that cares about card-drawing
along with an activated ability that lets you
trigger it at will, and they will both take over
a game if left unchecked. While Niv-Mizzet
probably fits better in the more "vanilla"
blue-red control or spells-matter style, the
Locust God is a more unique ability (by the
standards of blue-red) to build around and his
ability to automatically return to your hand
from the graveyard is at least as strong as it
looks and perhaps better.
Constructed: 3/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5 |
James H. |
The Locust God (7/25)
The Locust God is basically a one-deity army
generator. Izzet colors are good at drawing
cards, and the effect of The Locust God
guaranteed at least one bug each turn. It's
kinda like a pricier, more-fragile Bitterblossom.
A six-mana 4/4 is pricey, even with flying, but
The Locust God makes up for it by being a
powerful card-advantage engine that synergizes
well with the color pair's natural strengths. It
can even loot for you if you need an extra
creature or to get through more of the cards you
don't need in your deck. And, of course, coming
back once killed makes it a better threat, one
that's pretty resilient in the face of removal.
Constructed: 3.5
Casual: 5
Limited: 5
Multiplayer: 3.75
Commander: 4
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