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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

The Scarab God
Image from Wizards.com

 The Scarab God
- Hour of Devastation

Reviewed July 26, 2017

Constructed: 3.88
Casual: 4.50
Limited: 4.75
Multiplayer: 4.00
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

The Scarab God
 
I'm not entirely used to seeing tribal effects on creatures with a different type - and there were a few prominent ones as far back as Lorwyn, with the likes of Stinkdrinker Daredevil. In the Scarab God's specific case, too, his upkeep trigger is like a riff on Graveborn Muse which damages the opponent - I never thought that sort of thing needed any help, but I guess this is how Bolas' mind works, or something. I've been thinking a lot about his activated ability that "eternalizes" a creature, and I think I underrated it a little (or perhaps more than a little). I kept asking what happens if the creature you want is already larger than 4/4, but that perhaps matters less than it looks when it has an ability like Blazing Archon or, heaven forbid, Akroma.
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. The Scarab God (7/26)
 
The Scarab God may well be the finisher U/B or Esper Zombies was hoping for in Standard. It has a powerful effect, it gives you even more Zombies, and it keeps coming back once killed.
 
The first effect is a way to finish off an opponent through a stalled board, since it's unblockable life loss...and it gives you a leg-up by giving you a scry effect. The reanimation is a cool feature, letting you turn small creatures into major threats or giving you any of the potent enters-the-battlefield triggers from dead creatures...yours or your opponent's. It’s a way to amass an army and keep it working, and (of course) the semi-revival clause is an excellent way to keep the value train going.
 
Also, it's a 5/5 for 5, which is a pretty decent rate of return for Dimir colors. Nothing to complain about there.
 
Constructed: 3.75
Casual: 5
Limited: 4.5
Multiplayer: 4
Commander: 4.25

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