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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Hazoret the Fervent
- Amonkhet
Reviewed
June 12, 2017
Constructed: 3.25
Casual: 4.25
Limited: 4.13
Multiplayer: 3.50
Commander [EDH]: 3.50
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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|
David Fanany
Player since
1995 |
Hazoret the Fervent
The main thing that unifies Magic's creatures
with the God type is that they don't get
involved very easily in ordinary combat - which
kind of makes sense, if you think about how
these things operate in other fantasy settings.
The only sort-of exception is Karona, and she of
course is not really a god at all.
Hazoret has an interesting sort of tension in
his design where his abilities are good for a
"Big Red" type of strategy while making him a
creature is much easier in a Sligh-style mana
curve. He does work well with madness and, if
you go back all the way to Ravnica, hellbent
(which is actually a minor conceptual mismatch
because he seems very deliberate and controlled,
especially for a red creature). Note also that
unlike Theros' gods, he is still a creature even
if he's not "active", meaning that he can be
equipped with a Basilisk Collar and make a
mono-red life gain deck in Commander.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
|
James H. |
Hazoret the Fervent (6/12)
The theme of the Amonkhet gods is that they
require a condition to come online, but they’re
able to meet them themselves. Hazoret asks you
to be “heckbent" (almost hellbent), and you get
a hasty 5/4 with indestructible for your
trouble. It's a decent bit of damage if you can
get her going on turn 4 (which happens, since
red is known for having an empty hand a lot of
the time), and indestructible makes her hard to
dispose of.
Her activated ability is also actually pretty
good: extra cards turn into damage, which allows
you to turn on her ability to get into the fray.
It's pretty synergistic, and it gives a bit of
late-game inevitability. She's pretty strong
late, but she can be weak early.
Constructed: 3.5
Casual: 4.5
Limited: 4.25
Multiplayer: 4
Commander: 4 |
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