Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor
Dolf
BeJoSe
Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner
Trading Card Game
Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports
Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff
This Space
For
Rent
|
|
Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Kefnet the Mindful
- Amonkhet
Reviewed
June 14, 2017
Constructed: 3
Casual: 4.13
Limited: 4.00
Multiplayer: 3.25
Commander [EDH]: 3.38
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
Click here to see
all of our
Card of the Day Reviews
|
David Fanany
Player since
1995 |
Kefnet the Mindful
Kefnet is basically Magic's equivalent of Thoth
(or Zehuti), right down to the ibis head. Thoth
was also equated by the Romans to Mercury, who
was a god of magic, travel, and trade, so I
think Kefnet is definitely very much on that
same continuum. The link between Magic mechanics
and abstract concepts can sometimes be vague,
and since Magic players value drawing cards over
basically anything else, it's sometimes hard for
people to resist linking everything good to
drawing cards.
Kefnet's activated ability is obviously good,
but I keep getting distracted by the fact that
you "may" return a land to your hand. Is it just
to play well with the recent (and older)
landfall cards? Is it just to get more cards in
your hand in the late game when you have more
than enough mana to cast spells? Regardless,
it's a useful ability to have around in larger
formats, where you might be looking at more
interactions for Seismic Assault and Trade
Routes (there's the Mercury reference again!).
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
|
James H. |
Kefnet the Mindful (6/14)
Like Rhonas, Kefnet is really cheap: a 5/5 for 3
with evasion is legit. The issue is that
Kefnet's turn-on trigger is hard: even in blue,
holding a full grip of cards can be hard, and
the "draw a card" ability is a way, albeit
inefficient, to get there. Kefnet can be
powerful, but it's also hard to keep a full grip
to let him swoop in and do its thing. Definitely
better in formats with the tools to enable him,
but he's a threat once he comes online.
Constructed: 3
Casual: 4.25
Limited: 4
Multiplayer: 3.5
Commander: 3.75 |
|