Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor
Dolf
BeJoSe
Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner
Trading Card Game
Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports
Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff
This Space
For
Rent
|
|
Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Call
for Unity
- Aether Revolt
Reviewed
Mar. 7, 2017
Constructed: 3.00
Casual: 4.13
Limited: 3.88
Multiplayer: 3.38
Commander [EDH]: 3.50
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
Click here to see
all of our
Card of the Day Reviews
|
David Fanany
Player since
1995 |
Call for Unity
This is a card with a couple of facets to
assess. It wants to boost lots of creatures at
once, but it would get stronger if some of those
creatures were to die. It has a fairly high mana
cost, but wants to go with the sort of decks
that swarm in the early game. Those sorts of
contradictions are not usually what people look
for in the more competitive-oriented Glorious
Anthem variants, but they are excellent for a
setting where you build to a big, and preferably
hilarious, finish. I'd look for things like
Nantuko Husk and Magus of the Abyss, personally.
Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5
|
James H. |
Call for Unity (3/7)
Another of the Revolt cards that needs a turn to
really get going, the difference between Call
for Unity and other cards of its ilk is that it
can have an immediate impact on your opponent's
turn. +1/+1 to all of your creatures is
powerful, indeed, and it can scale out of hand
very quickly once it gets going!
It's a five mana enchantment, which makes it
awkward in terms of wanting to finish opponents
quickly, but it's a potent finisher for
creature-heavy decks. Definitely worth
consideration, but I don't know if the timing
for getting it out will let you close games out
with it. In Limited, though, run it; it's nearly
impossible to break once you get one counter on
it.
Constructed: 3
Casual: 4.25
Limited: 4.75
Multiplayer: 3.75
Commander: 4
|
|