David Fanany
Player since
1995 |
As Foretold (5/10)
This might be the scariest
card in
Amonkhet. It seems weird at first,
but it's undeniably powerful in the right shell.
What this does is give you
a free spell each turn, ticking up to allow
bigger and bigger spells. It works on
any turn, which means that you can
tap out and still threaten a counterspell, and
it lets you cast for X or less. Both of these
are potent incentives, and this isn't getting
into how this works as an enabler for spells
like Living End or Restore Balance in Modern;
this gives those decks another way to use the
spells and keeps them from clogging your hand.
I suppose another cute
benefit is that this card uses time counters,
making the
Time Spiral-block
time counter support synergize with it. Probably
not a huge deal, but it's another boon.
I have no idea how good
this is, but I think this has the most potential
to be broken wide open in multiple formats. Be
very afraid.
Constructed: 4.5
Casual: 4.75
Limited: 4
Multiplayer: 4
Commander: 4.5
|
James H. |
As Foretold
This is a variation on the effect of
Hibernation's End, from Coldsnap. Despite its
vibrant coloring, I find the art very sinister
and foreboding, which is perhaps fitting for a
card that reduces costs literally to zero. That
sort of thing has been worth looking at in
whatever form it takes, going all the way back
to Tempest's medallion cycle. It is certainly
slowed down by the cost and by the requirement
that you actually have the card in your hand, so
I don't think there's going to be an emergency
banning or anything like that, but blue's
ability to basically decide on your hand's
contents can ensure you always have something to
do. I wouldn't underestimate something as simple
as always having counterspell mana open to
protect your most important spell (of the right
cost, of course) each turn.
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5 |