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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Dark
Ritual
- Alpha
Reviewed
May 25, 2017
Constructed: 4.75
Casual: 5.00
Limited: 4.50
Multiplayer: 3.50
Commander [EDH]: 3.67
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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Card of the Day Reviews
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David Fanany
Player since
1995 |
Dark Ritual
It's interesting that fast mana is a lot less
broken in severely restricted formats. For
example, there's never been a serious push (as
far as I know) to restrict Dark Ritual in 93/94.
There are certain crazy things you can do with
it, like a first-turn Mind Twist or Nether Void,
but it's actually on par with things every color
can do. Even colors that were historically weak
in Vintage (white and green) have things that
are perhaps lower-key but equally advantageous,
like Land Tax and Gaea's Touch. It's true that
Dark Ritual makes everything more powerful
because they become effectively cheaper, at
least in a vacuum. In actual Magic, just as in
life, context is everything; there is no reason
to avoid cards like this just because Wizards of
the Coast avoids printing them in a
highly-engineered format like Standard. Go ahead
and cast your Sengir Vampires with it - that's
what it's for.
Constructed: 5/5
Casual: 5/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
|
James H. |
Dark Ritual (5/25)
Another simple card: turn 1
black mana into 3 mana. It enables turn 1
Hypnotic Specter/Vampire Nighthawk/Necropotence,
it fuels a lot of black’s early aggressive
starts, and it’s rarely ever a bad draw. It's
maybe not what you want to topdeck in a game
where you're out of gas, but there's a reason
Dark Ritual shaped years of Standard and
continues to have an impact, albeit lessened, in
Legacy and Vintage.
Constructed: 4.5
Casual: 5
Limited: 5
Multiplayer: 3
Commander: 3.25
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