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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Oketra the
True
- Amonkhet
Reviewed
May 3, 2017
Constructed: 3.67
Casual: 4.38
Limited: 3.5
Multiplayer: 3.5
Commander [EDH]: 3.5
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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David Fanany
Player since
1995 |
Oketra the True
I haven't quite gotten my head around Amonkhet's
gods compared to Theros' yet. I keep expecting
them to be enchantments, especially with the
static and/or activated abilities. Oketra's is a
reference to Onslaught's Mobilization, which was
certainly a strong card; it's actually a good
use for her even if you never attack or block
with her, though it's almost trivial to meet
that requirement with white's portion of the
color pie. My complaint is actually that
indestructible feels a lot weaker in a block
with -1/-1 counters. (Actually, come to think of
it, there were lots of exile effects in Theros -
surely one of them should have depicted Ajani
and Elspeth trying to start the Enlightenment,
since I'd hope that was on their minds.)
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5 |
James H. |
Oketra the True (5/3)
A 4-mana indestructible 3/6
with double strike? Well, only if you have
enough creatures to make her want to jump into
the fray. She can slowly churn out creatures to
fix that, like Heliod in
Theros could, but she really wants
to get out when you already have enough
creatures to get going.
Oketra isn't bad,
but...she's frankly underwhelming, at least
until we get a chance to play with her. She's an
awesome part of the white-weenie deck, if
they're fine working their way into a four-drop,
and she can be brutal once you have enough
creatures to get her to start doing her thing.
But she needs a lot of support to get going, and
she is sometimes too slow to get going on her
own.
Constructed: 3.25
Casual: 4.75
Limited: 4.5
Multiplayer: 3
Commander: 3
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