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Pojo's Magic The Gathering
Card of the Day
Daily Since November 2001!
Image from
Wizards.com |
|
Mana
Drain
- Legends
Reviewed Sept. 21, 2017
Constructed: 5.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0
Commander [EDH]: 4.5
Ratings are based on a 1 to 5 scale:
1 - Horrible 3 - Average. 5 - Awesome
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all of our
Card of the Day Reviews
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David Fanany
Player since
1995 |
Mana Drain
It wasn't all that long ago that Wizards of the
Coast's own people said that the entire R&D
department would have to be hit by a bus before
they'd reprint Mana Drain. I assume they meant
Standard-legal sets, but there was a good reason
why they said that. There was a slight chance of
being able to punish people for using Mana Drain
against you even when the rules still included
mana burn, but even then there were things like
Jayemdae Tome and, in a last resort, activating
Mishra's Factory four or five times. Now it's
the ultimate counterspell with upside,
especially in larger card pools where there are
very powerful creatures with flash. I don't even
know how to start counting the card advantage
you get if you can cast it with a Torrential
Gearhulk and have something further to chain
into.
Constructed: 5/5
Casual: 3/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5 |
James H. |
Mana Drain (9/21)
Much like
Eternal Masters, an iconic blue
countermagic card got upgraded from uncommon to
mythic rare and printed en masse for the first
time in two decades. And Mana Drain is
certainly iconic, a strictly better Counterspell
since the removal of mana burn and a way to turn
your turn 3 play into a 5- or 6-drop permanent.
It's a brutally powerful card in Vintage and
Commander (it's banned in Legacy), and while
it's unlikely to ever become legal for Legacy,
it's a Commander staple and the chase card of
Iconic Masters for good reason.
Constructed: 5
Casual: 5
Limited: 5
Multiplayer: 4
Commander: 5
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