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BMoor's Magic The Gathering Deck Garage
Adrian from Peru
November 14, 2006

Hi, my name is Adrian and me and my friends will be writing you through the week from distant Peru (yes its a real country and no we dont wear feathers anymore...) Anyway, me and 4 other friends started playing Magic a long time ago, around the Urza sets I think. Tournament scene around here is pretty low and its gotten smaller since then, so we quit distracted by other things like school or college. Now we are playing again and the Ravnica block really had some shiny things to bring back the joy of the game. So to keep it simple even though we play casually among ourselves, we use standard-legal cards only. Weird eh?
 
I`ve been using this deck for the ast couple of months or so, and it has evolved from the “surprise” deck you listed on your garage onto what it is now. Not that I copy decks off the net, mind you ¬¬, but the concept seemed really cool and I wanted to try it out. Im the one who ends up making most of the decks my friends play with, not that Im any good at it. My friends play a Concerted Effort – Boros deck, a weird Izzet deck that clears the board using Tidings :S (goddarn Niv Mizzet), a life gain soldier based burn deck (witch features sacred mesa too, and wrath of god :S), an old elf and nail deck (witch is a laugh every time, because instead of 2 darksteel colossus it drops one and a spongebob squarepants, because we accidentally burned the other colossus >_<) and lately a sliver deck. I tried to build this around my environment having as many answers as I could come up with. I hope you help me make this standard legal again (Ill miss kodama`s reach too much, cant believe nobody likes champions block around hereL )
 
 
Elephantastic Elephants
 
Lands = 20
 
8x Plains
8x Forest
2x Miren, the Moaning Well
 
2x Selesnya Sanctuary
 
Creatures =
 
4x Watchwolf
4x Loxodon Hierarch
2x Adarkar Valkyrie
3x Carven Caryatid
3x Silklash Spider
2x Eight and a Half Tails
 
Other Spells =
 
4x Selesnya Signet
4x Kodama`s Reach
4x Sunscour
4x Congregation at Dawn
4x Jester`s Cap
2x Debtor`s Knell
 
Sidedeck:
 
2x Tolsimir Wolfsblood
4x Scour
4x Splinter
3x Ivory Mask
2x Selesnya Sagitars
 
The idea is not to die and get enough mana to bleach the entire opposing board and win through using eight and half tails. Its accomplished by having large creatures (large in the rear side specially) and elephantastic life gain through Miren + Valkyrie or Miren + Debtor`s Knell. I liked Miren because it lets me sac anything for life in a pinch. Silklash Spider goes in there because the slivers and concerted effort decks like to make all their creatures fly, wich makes it quite easy to blow them to bits :D. Finally the jester`s caps were added because I couldn’t come up with a decent solution against Wrath of God. Thanks for taking the time to read this, should you fix it or not.
Well, this is a treat, isn't it?  An entire playgroup all E-mailed me en masse!  And from Peru no less-- I'm really making a name for myself in the world, aren't I?  It is always nice to get mail from faraway lands.  It's like all the world's my pen pal!  But enough about me-- this plucky Peruvian playgroup asks after assistance, and my Magical mission is to aid by advising appropriate adjustments.  And since it would surely unbalance the politics and deck strengths of this group if I were to help some of these people and not others, it looks like I'll have to crank out all seven deck fixes before the Pojo webmasters next update the site: Monday afternoon.  It's Friday evening now-- looks like I've got the deck mechanic's marathon on my hands!  Enough idle talk; time's a-wastin'!
 
The first order of business here is to make you deck Standard-legal.  That means the Kamigawa cards have to come out.  Good bye, Kodama's Reach, adios Eight-and-a-half-Talis, so long Splinter and Scour, and we'll miss you most, Miren.  I guess that leaves us with a good place to figure out what we need to put back into the deck-- cards to fill those slots.
First, to replace the Fox master 8.5 Tails.  His role in the deck is a defensive one, thwarting anything that targets your creatures if you've got the mana.  In his place, I recommend something simpler, yet still on theme to your deck idea.  Soul Warden makes for a nice life pad, and with you Valkyrieing....Valkyring....Val.... Adarkarring your creatures back into play so often, that gets you an extra life point from your Hierarchs each time.
 
Next, for Scour and Splinter.  I doubt you'll find anything else that can go right into your opponent's library like they can, but both white an dgreen can take care of artifacts and enchantments, so you don't really need a card for enchantments and a card for artifacts.  If you really need your target removed from the game, you can try Return to Dust.  If you're worried about your opponent sacrificing the target in response or countering the spell, try Krosan Grip.  You could use both, but I'm fairly sure one or the other will be fine.
 
For Kodama's Reach, the obvious replacement is Search for Tomorrow.  Civic Wayfinder works well too, and gives you a creature for the Warden to trigger off of, though the Search you can play on turn one and have four untapped lands on turn three.  Your deck, your choice.
 
And for Miren?  Well, I'm afraid we'll miss that the most.  There's just nothing in Standard that does anything similar.  If not for the Hierarch's built-in regeneration sacrifice, then I'm worried there'd be no efficient means of sacrificing it at all, except for Starved Rusalka.  I'd suggest just finding a different land.  Terramorphic Expanse is pretty good.  Flagstones of Trokair is a neat trick too.
 
And speaking of neat tricks, there's one neat trick that your deck could get a lot of use out of.  You'll need to pull Jester's Cap out to make room, but that's okay because this trick will stop Wrath of God just as easily.  And the trick....is Ghostway.  Ghostway in general isn't that great of a card, but look at what it can do for you.  It will let your creatures dodge Wrath while everyone else's fall pray to it., it will retrigger your comes-into-play abilities like Hierarch and Caryatid, and if you play Ghostway with a Soul Warden out, all the creatures coming back at once will trigger the Warden's ability once for each other creature.  Soul Warden never triggers itself, but if two come into play at the same time, then they each trigger the other one!
 
That should do everything that needs to be done for this deck.  It's already fairly strong, since it has its roots in another deck I once fixed.   Now all that's left is to fix all your friend's decks so you don't decimate them too badly.  Good luck!
 
~BMoor

 
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