I
played
this
deck
at a
Friday
Night
Magic
and
won
only
my
first
match.
I am
looking
to
improve
on
it
to
be
more
of a
control
deck
against
slivers
and
the
type
2
trend
that's
out
there.
Creatures
3
azorius
herald
4
beacon
hawk
2
celestial
crusader
4
cloudchaser
kestrel
1
magus
of
the
disk
1
paladin
en-vec
4
soltari
priest
Spells
1
ancestral
vision
4
last
gasp
1
mortify
3
putrefy
Enchantments
3
faith's
fetters
2
pacifism
4
seal
of
doom
2
spirit
link
Artifacts
2
loxodon
warhammer
Lands
2
boreal
shelf
1
frost
marsh
2
gemstone
mine
6
plains
1
sacred
foundry
1
stomping
ground
5
swamp
1
underground
river
1
watery
grave
Thank
you
for
your
E-mail.
I'm
sorry
for
taking
so
long
to
reply,
butI
get
a
lot
of
E-mails.
Congratulations
on
winning
a
game
at
FNM;
those
tournaments
are
a
great
mix
of
competitive
play
and
fun
play.
Though,
there
are
quite
a
few
ways
to
tweak
this
deck.
When
I
saw
your
creatures,
I
thought
you
had
a
solid
White
Weenie
strategy
going.
ThenI
saw
your
spells,
and
was
forced
to
wonder
which
colors
you
were
truly
playing.
Your
manabase
is
strained,
and
the
deck
lacks
focus.
So,
here's
what
we'll
do--
rethink
the
deck
into
a
sort
of
5-color
white
deck,
with
plenty
of
early
aggresion
and
control
spells
across
teh
rainbow.
I'm
seeing
lots
of
hybrid
cards.
As
it
stands,
your
creature
base
is
fine.
But
for
your
new
deck
plan,
there's
plenty
of
better
cards
out
there.
All
your
creatures
are
white
as
is,
so a
few
more
Celestial
Crusaders
will
do
nicely,
as
will
a
few
Ivory
Giant.
I'm
not
sure
you'll
need
Paladin
en-Vec,
since
it's
1WW
to
cast
and
your
manabase
might
not
have
it.
Instead,
let's
ensure
you
can
get
a
2/2
out
even
earlier,
with
copies
of
each
white
Guildmage--
Boros,
Selesnya,
Orzhov,
and
Azorius.
They're
quick,
they
can
beat
pretty
nicely,
their
white
abilites
(first
strike,
Anthem
for
a
turn,
life
gain,
and
tapping)
will
be
of
great
help,
and
we'll
fix
your
land
counts
so
you'll
have
no
trouble
using
their
other
abilities
(haste,
Saprolings,
life
loss,
and
ability
countering)
if
necessary.
Azorius
Herald
is
nice,and
I
suggest
a
few
Shrieking
Grotesque
would
be
nice
as
well,
as
would
Minister
of
Impediments
orMourning
Thrull.
These
are
all
just
suggestions
of
course;
don't
add
them
all.
Just
the
ones
you
think
will
help
yo u
the
most.
Now,
for
your
spells.
Take
out
all
the
one's
that
aren't
white--
that
includes
Putrefy.
So
we're
left
with
a
Mortify.
You
definitely
want
more
Mortifies.
A
fourth
Faith's
Fetters,
and
a
few
more
Pacifism
seal
the
deal,
anda
few
Disenchant
would
really
help
as
well.
If
you
don't
mind
spending
a
little
money,
a
few
Dovescape
or
Debtor's
Knell
could
be
devastating
here.
Master
Warcraft
makes
a
fine
finisher,
as
does
Fortify.
And
of
course,
there's
Worship
if
you
want
to
really
get
under
people's
skin.
Short
of
Harmonic
Sliver
or
Screeching
Sliver,
Worship
should
make
most
games
plain
unwinnable
for
a
good
number
of
Sliver
decks.
Finally,
those
lands.
If
you're
not
on a
budget
at
all,
the
real
awesome
way
to
ensure
you
access
to
all
the
colors
you
need
would
be 4
Gift
of
Estates,
plus
a
copy
or
two
of
each
Ravnica
dual
land
that's
half-Plains.
Since
that's
expensive,
a
few
copies
of
each
half
white
bounceland
should
do
the
trick.
A
few
Prismatic
Lens
or
appropriate
Signets
wouldn't
hurt
either
if
you've
got
room
for
them.
Hopefully
that
will
help.
The
deck
came
to
me
kind
of
confused,
and
I
may
have
changed
the
way
it
plays,
but
at
least
it's
more
focused
now.
Good
luck,
and
enjoy
FNM!