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BMoor's Magic The Gathering Deck Garage Hi!Well, Bitten, thank you for your trust in my abilities. And let me just say how much I enjoy the fact that you've actually put Icatian Moneychanger to use. This deck is a joy to behold, perhaps because I had to look up most of these cards on Gatherer to see what they do. The only trouble is, this deck falls into the old trap mindset of "if you can't kill me, I win". Life gain and damage prevention are all right, but the best defense is a good offense. A game of Magic is war, my friend, and you'll never win if you have to hide behind damage prevention shields for the first twelve turns. What happens if your opponent uses a milling deck and grinds away your library, never bothering to deal any damage? Or if she plays Door to Nothingness? You can't give her time to set that up. Let's see if we can't give this deck some teeth. Now, I notice you've got 2 Vigilance. Let me tell you, vigilance the ability is great, because a creature can attack and then still be able to block. But Vigilance the card is pretty bad; it makes the creature it's on more likely to be in combat, thus more likely to die. And when it does die, you've lost two cards. Take out Vigilance, and we'll add plenty of creatures that already have vigilance on their own so you won't need them as much. Better yet, replace them with Serra's Blessing, so all your creatures can have vigilance! Next, we need to take out all the cards that are too limited to be of use. By "too limited", I mean the circumstances under which they excel are too rare. And for this deck, that means all the cards that don't do anything except prevent damage. That means Samite Ministration, Shieldmage Advocate, Vigilant Martyr, Konda's Hatamoto, Candles' Glow, and probably all the creatures with banding. As much as I like Icatian Infantry, most players today struggle with the concept of banding, and it's just not worth your time to explain what it does. Holy Day and Awe strike can stay, simply because Awe Strike acts as a life gain spell while Holy Day can negate an entire combat phase, plus they're both instants so they can surprise your opponent. Now, to replace those, there
are plenty of 2/2's with neat
abilities for WW, and any of
those would take you far. Right
now the best ones are probably
Leonin Skyhunter, Hand of Honor,
Veteran Cavalier, or Samurai of
the Pale Curtain. Other
creatures you could consider are
Courier Hawk, Inner-Chamber
Guard, Aven Flock, or Paladin
en-Vec. You said you wanted the
deck to be good against black
decks, so Hand of Honor and the
Paladin are probably your best
bets there.
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