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BMoor's Magic The Gathering Deck Garage This deck is straightforward enough, but the main problem with such a deck is that it often runs out of power early. If your opponent can withstand the original onslaught, you may not be able to push him those last few inches, and he may recover and win.
Let's start
by
identifying
which cards
you need and
which cards
you don't.
I don't
understand
the purpose
of Seething
Song-
nothing in
the deck
costs more
than four
mana. That
and
Desperate
Ritual tell
me you need
more land.
Pull out all
the "Ritual"
cards, and
add 6 more
Mountains.
Now, the
creature
base seems
alright,
especially
Ball
Lightning
and Viashino
Sandstalker,
but I'm not
too thrilled
with Raging
Goblin and
Spark
Elemental.
The Goblin
is only good
on Turn One,
and the
Elemental in
the same
deck as Ball
Lightning is
a few too
many
creatures
that
sacrifice
themselves
at end of
turn.
Besides, the
Elemental is
basically
just a
Lightning
Bolt that
your
opponent
chooses the
target of.
So drop the
Spark
Elementals,
but leave
the Goblins
in just to
keep a good
Turn One
play.
Now, Wheel
of Fortune
is
definitely
the key to
this whole
deck. Most
mindless
burn decks
play their
whole hand,
and then go
into topdeck
mode, where
they just
keep
throwing as
much
pressure as
they can
with one
card per
turn.
Trouble is,
one card per
turn isn't a
lot of
pressure.
Wheel of
Fortune
fixes that,
giving you
seven new
cards. As
for your
other
support
cards,
Furnace of
Rath is a
perfect
fit. Blood
Lust is fine
considering
that almost
all of your
creatures
already have
a power of
1, but I
have to
point out
that for the
exact same
price, you
can get
Fists of the
Anvil. And
I think you
have about
enough burn.
Now, I
dropped 12
cards, and
added in 6.
With the
remaining 6
slots, there
are plenty
of options.
Flametongue
Kavu
Flames of
the Blood
Hand
Yamabushi's
Flame
Genju of the
Spires
Volcanic
Hammer
Blistering
Firecat
Pyrite
Spellbomb
Pick any of
those that
you like/can
obtain.
Flames of
the Blood
Hand is nice
because it
helps stop
life gain
cards, and
the Genju,
Firecat, and
Spellbomb
are nice
because they
aren't Red
(the Firecat
has to be
face down to
not be red)
and can thus
avoid
protection
from Red.
That should
just about
do it. Good
luck at the
tournament,
and don't be
afraid to
turn up the
heat!
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