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BMoor's Magic The Gathering Deck Garage
Cori
Thomas
wrote:
Hey, my name's Cori and I'm from Florida... Basically what I'm looking for is how best to create a Boros deck so fast that it all comes full circle quickly, hence the name "Ouroboros". Okay, so you want this deck to be as fast as possible, and you want to abuse Boros Fury-Shield. Seems like a reasonable request. First of all, I've said that the keys to a faster deck are threefold: lower mana costs, less chance of not having the right color mana, and drawing/searching for more cards out of your library.
First of
all, the
most
expensive
cards in
your deck
are Loxodon
![]()
Next,
reducing
your need
for both
colors of
mana as soon
as
possible.
Boros
Recruit is a
step in the
right
direction.
Boros
Swiftblade
and
Thundersong
Trumpeter,
however,
could be
tricky.
I'll leave
in the
Swiftblade
for its
interaction
with the
Sunforger
and Sensei
Golden-Tail,
but the
Trumpeter
seems a bit
too
defensive.
That can be
replaced
with Boros
Guildmage.
If you
really think
the
Trumpeter is
helping you
a lot,
though, then
pull out two
of it and
two
Swiftbaldes
for the four
Guildmages.
Also
worrying me
is Rally the
Righteous.
Yes, you can
find it with
the
Sunforger
and not pay
its cost at
all, but
there's
still the
issue of it
not hitting
all your
creatures,
or hitting a
few of your
opponent's
by mistake.
I advise
considering
To Arms! as
a
replacement--
yes, it
doesn't give
a +2/+0
bonus, but
it does
guarantee
you untap
all the
creatures
you want and
none that
you don't,
plus it
draws a
card, which
also speeds
up the deck.
That brings
me to the
third way to
speed up a
deck, card
draw/tutoring.
Red and
White aren't
good at
these
things, but
there is
Sunforger,
which can
currently
search for
Reciprocate,
Rally the
Righteous/To
Arms!, and
Incite
Hysteria/Bathe
in Light.
And the
Fury-Shield,
of course,
but if you
play
Fury-Shield
that way, it
won't be
enhanced (no
red mana was
spent to
play it).
We've still
got three
open slots
left over
from
dropping
Sunhome
Enforcer and
Loxodon
Gatekeeper,
so add in
one more
Sunforger,
and two
Lightning
Helix. Yes,
RW is a bit
tricky early
on, but
that's okay
in this case
since the
Helix
continues to
be relevant
late in the
game.
Also,
replace
Fencer's
Magemark
with the
strictly
superior
Galvanic
Arc. The
Magemarks
are only
worth
playing in
decks that
use lots of
Auras.
Finally,
your lands.
I'll assume
you meant
Plains when
you said
Forests.
Take out one
Plains and
one Mountain
for two more
Boros
Garrison.
If you can
manage to
get some
Sacred
Foundry,
that would
be even
better, of
course, but
I won't
press the
issue.
Good luck to
you Cori. I
hope I've
helped you
come full
circle, to
run rings
around your
opponents.
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