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BMoor's Magic The
Gathering Deck Garage
It's
a
common
problem
in
groups
of
friends
who
play
Magic--
one
deck
that
nobody
can
seem
to
beat.
And
the
common
solution
to
this
problem?
Build
your
deck
with
that
specific
deck
in
mind.
What
sort
of
strategy
can
exploit
the
weaknesses
of
their
strategy?
Can
you
stop
them
from
playing
their
bomb
card?
Can
you
recover
once
it's
been
played?
Do
you
simply
try
to
win
before
that
happens?
All
good
questions
to
ask
yourself.
And
if
you
can't
answer
yourself,
maybe
I
can.
Hi, I started out in Magic a year ago and I've loved the game ever since. I
Well,
the
idea
behind
the
deck
is
pretty
straightforward,
but
lacking
in
execution.
Your
purpose
is
twofold:
discard
and
graveyard
destruction.
But
in
each
case,
you're
using
sub-optimal
cards.
For
discard,
you've
got
Wrench
Mind,
Hymn
to
Tourach,
Mind
Rot,
Cry
of
Contrition,
and
Specter's
Shroud.
And
for
graveyard
tricks,
all
you
have
is
Shred
Memory.
There
are
better
options
out
there
for
you,
and
they're
not
that
hard
to
come
by.
First,
your
discard
spells.
Hymn
to
Tourach
and
Banshee's
Blade
are
both
good,
simply
because
of
the
amount
of
cards
they
can
make
your
opponent
discard
versus
the
cost.
But
the
problem
with
all
your
other
discard
spells
is
that
your
opponent
gets
to
choose
what
he/she
discards.
If
you're
using
discard
to
get
rid
of
life
drain
cards,
for
example,
your
opponent
will
just
discard
something
else.
Letting
your
opponent
make
decisions
is
always
worse
than
making
them
yourself.
Or
having
it
be
made
at
random.
Ideally
you
need
a
discard
spell
that
lets
you
look
at
your
opponent's
hand
and
choose
a
card
for
them
to
discard.
Try
Distress,
Nightmare
Void,
or
Coercion.
Random
discard
is
nice
too.
If
you
can
get
anymore
Hymns
to
Tourach,
great.
Hypnotic
Specter
is
nice
as
well,
although
it
is a
rare.
Next,
your
graveyard
disruption.
Shred
memory
is
probably
the
worst
card
you
could
have
picked
for
this,
unless
you're
Transmuting
it a
lot.
Better
options
include:
Nezumi
Graverobber--
once
you
consume
the
entire
graveyard,
you
can
start
reanimating
things.
Junktroller--
Your
opponent
can't
get
stuff
back
from
the
bottom
of
his
own
library.
Plus
the
0/6
body
helps
hold
off
attacks.
Leyline
of
the
Void--
The
ultimate
stop
to
opponents'
graveyard
tricks.
Of
course,
this
makes
your
own
Gravediggers
obsolete,
but
it
may
be
worth
it.
Personally,
my
favorite
is
Junktroller.
I'd
say
replace
the
4
Shred
memory
with
4
Junktroller
and
see
how
it
works
for
you.
That
should
do
it
for
discard
and
graveyard
tricks,
but
there
are
still
a
few
more
changes
I'd
like
to
see.
First
off,
Skulltap
isn't
as
good
as
Night's
Whisper.
Second,
Ebon
Drake
is
also
a
bit
underwhelming;
it'd
be
much
better
as
Hypnotic
Specter
or
Foul
Imp.
And
finally,
the
Chittering
Rats
would
be
better
as
Ravenous
Rats.
So,
to
sum
up:
--
To
stop
an
opponent's
strategy
by
making
them
discard
it,
you
can't
just
have
him
discard
extra
lands
and
superfluous
cards.
You
need
to
force
his
bomb
card
out
of
his
hand,
either
through
"your
choice"
discard,
or
so
much
discard
that
your
opponent
has
no
hand
left.
Repeatable
discard
effects,
like
Specter's
Shroud
or
Hypnotic
Specter,
are
good
too.
--
Getting
rid
of
cards
in a
graveyard
isn't
worth
spending
a
card
to
do
unless
that
card
can
do
other
things.
Junktroller
can
block
a
lot
of
stuff,
and
can
prevent
you
from
decking
yourself.
Shred
Memory
can
search
for
a
card
with
converted
mana
cost
of
2,
but
since
you
needed
to
play
it
to
stop
reanimator
decks,
there
are
better
cards
for
doing
that
job.
Keep
these
lessons
in
mind,
and
you
too
can
have
a
powerful
black
control
deck.
good
luck!
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