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BMoor's Magic The Gathering
Deck Garage
How's it goin'? I haven't
played magic in about a year, and I just wanted
some updates on any cards since Champions of
Kamigawa that would fit well in my deck, as well
as any other suggestions. The basic strategy of
this deck is to immobilize the enemy's creatures
with cards like Arrest, Cage of Hands, and
Pacifism, after which I pummel them with my
legion of Samurai. Another part of my strategy
is to get out one or two Ghostly Prisons, and
then play Armageddon, causing the opponent to
have to wait 2+ turns just to attack with one
creature. Anyway, here it is.
Lands:
1x Eiganjo Castle
20x Plains
Creatures:
4x Devoted Retainer
3x Konda's Hatamoto
4x Mothrider Samurai
1x Nagao, Bound by Honor
1x Takeno, Samurai General
2x Konda, Lord of Eiganjo
2x Samurai Enforcers
Other Spells:
2x Ethereal Haze
1x Konda's Banner
4x Pacifism
1x Hold the Line
1x Armageddon
4x Arrest
4x Cage of Hands
4x Ghostly Prison
1x Tatsumasa, the dragon's Fang
With this combo of immobilizing my
opponent and attacking with my combination of Samurai, I
feel I have a pretty strong deck. I would like to hear
your opinion.
Thanks alot.
-Jordan G.This strategy looks quite solid, Jordan. I have a few misgivings about the mana curve, as well as a few subpar card choices, though.
First of
all, I'm
a bit
wary of
the high
mana
costs of
some of
your
Samurai.
That's
forgivable
for a
creature
like
Konda,
and your
deck is
focused
on
slowing
your
opponent's
offense
to a
crawl,
but
still,
you're
not
going to
hold off
armies
with
your
formidable
blockers
if they
don't
come
down
until
Turn
Six.
Replace
the two
Samurai
Enforcers
with two
Hand of
Honor,
Paladin
en-Vec's
cousin
from
Japan.
if that
seems
too
"early
aggressive"
for you,
also try
Inner-Chamber
Guard or
Opal-Eye,
Konda's
Yojimbo.
Either
of those
can
dissuade
an
attack
quite
effectively.
Also,
replace
one of
the
Kondas
with
another
Nagao,
Bound by
Honor.
Legendary
permanents,
especially
legendary
permanents
with
complicated
casting
costs,
are the
one type
of card
I don't
mind
seeing
single
copies
of. And
Konda is
a
particularly
difficult
card to
have in
your
opening
hand,
because
it's a
dead
card
until
turn
seven.
Nagao,
on the
other
hand,
can be
played
on turn
four and
has
abilities
powerful
enough
that you
won't
mind
drawing
one with
another
already
in play.
Next,
there's
the
question
of the
spells
you're
using to
stop
your
opponent
cold.
Hold the
Line is
nice,
but too
situational.
You
really
want to
be
blocking
with
multiple
creatures
for this
to be
useful,
and it
doesn't
seem
like
you'll
have
that
many
instances
of your
opponent
attacking
with a
lot of
creatures
that you
can
block,
but
can't
kill
without
this.
More
often,
your
opponent
will
attack
with
creatures
you
can't
block,
creatures
with
flying
or
fear.
And
Ethereal
Haze? I
doubt
you'll
need it
with so
many
Ghostly
Prisons.
I
recommend
replacing
these
three
cards
with
three
copies
of Three
Dreams.
Each
Three
dreams
will
allow
you to
fetch
one
Arrest,
one
Pacifism,
and one
Cage of
Hands,
ensuring
that you
can
completely
lock
down
your
opponents'
creatures,
and then
swing
for the
win with
your
Samurai.
Good
luck!
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