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					BMoor's Magic The Gathering 
					
					Deck Garage 
								How's it goin'? I haven't 
								played magic in about a year, and I just wanted 
								some updates on any cards since Champions of 
								Kamigawa that would fit well in my deck, as well 
								as any other suggestions. The basic strategy of 
								this deck is to immobilize the enemy's creatures 
								with cards like Arrest, Cage of Hands, and 
								Pacifism, after which I pummel them with my 
								legion of Samurai. Another part of my strategy 
								is to get out one or two Ghostly Prisons, and 
								then play Armageddon, causing the opponent to 
								have to wait 2+ turns just to attack with one 
								creature. Anyway, here it is. 
						Lands: 
						1x Eiganjo Castle  
						20x Plains 
						Creatures: 
						4x Devoted Retainer 
						3x Konda's Hatamoto 
						4x Mothrider Samurai 
						1x Nagao, Bound by Honor 
						1x Takeno, Samurai General 
						2x Konda, Lord of Eiganjo 
						2x Samurai Enforcers 
						Other Spells: 
						2x Ethereal Haze 
						1x Konda's Banner 
						4x Pacifism 
						1x Hold the Line 
						1x Armageddon 
						4x Arrest 
						4x Cage of Hands 
						4x Ghostly Prison 
						1x Tatsumasa, the dragon's Fang 
						With this combo of immobilizing my 
						opponent and attacking with my combination of Samurai, I 
						feel I have a pretty strong deck. I would like to hear 
						your opinion.  
						Thanks alot.-Jordan G. This strategy looks quite solid, Jordan. I have a few misgivings about the mana curve, as well as a few subpar card choices, though. 
																		First of 
																		all, I'm 
																		a bit 
																		wary of 
																		the high 
																		mana 
																		costs of 
																		some of 
																		your 
																		Samurai.  
																		That's 
																		forgivable 
																		for a 
																		creature 
																		like 
																		Konda, 
																		and your 
																		deck is 
																		focused 
																		on 
																		slowing 
																		your 
																		opponent's 
																		offense 
																		to a 
																		crawl, 
																		but 
																		still, 
																		you're 
																		not 
																		going to 
																		hold off 
																		armies 
																		with 
																		your 
																		formidable 
																		blockers 
																		if they 
																		don't 
																		come 
																		down 
																		until 
																		Turn 
																		Six.  
																		Replace 
																		the two 
																		Samurai 
																		Enforcers 
																		with two 
																		Hand of 
																		Honor, 
																		Paladin
																		en-Vec's 
																		cousin 
																		from 
																		Japan.  
																		if that 
																		seems 
																		too 
																		"early 
																		aggressive" 
																		for you, 
																		also try 
																		Inner-Chamber 
																		Guard or 
																		Opal-Eye, 
																		Konda's 
																		Yojimbo.  
																		Either 
																		of those 
																		can 
																		dissuade 
																		an 
																		attack 
																		quite 
																		effectively.  
																		Also, 
																		replace 
																		one of 
																		the 
																		Kondas 
																		with 
																		another 
																		Nagao, 
																		Bound by 
																		Honor.  
																		Legendary 
																		permanents, 
																		especially 
																		legendary 
																		permanents 
																		with 
																		complicated 
																		casting 
																		costs, 
																		are the 
																		one type 
																		of card 
																		I don't 
																		mind 
																		seeing 
																		single 
																		copies 
																		of.  And 
																		Konda is 
																		a 
																		particularly 
																		difficult 
																		card to 
																		have in 
																		your 
																		opening 
																		hand, 
																		because 
																		it's a 
																		dead 
																		card 
																		until 
																		turn 
																		seven.  
																		Nagao, 
																		on the 
																		other 
																		hand, 
																		can be 
																		played 
																		on turn 
																		four and 
																		has 
																		abilities 
																		powerful 
																		enough 
																		that you 
																		won't 
																		mind 
																		drawing 
																		one with 
																		another 
																		already 
																		in play.  
																		Next, 
																		there's 
																		the 
																		question 
																		of the 
																		spells 
																		you're 
																		using to 
																		stop 
																		your 
																		opponent 
																		cold.  
																		Hold the 
																		Line is 
																		nice, 
																		but too 
																		situational.  
																		You 
																		really 
																		want to 
																		be 
																		blocking 
																		with 
																		multiple 
																		creatures 
																		for this 
																		to be 
																		useful, 
																		and it 
																		doesn't 
																		seem 
																		like 
																		you'll 
																		have 
																		that 
																		many 
																		instances 
																		of your 
																		opponent 
																		attacking 
																		with a 
																		lot of 
																		creatures 
																		that you 
																		can 
																		block, 
																		but 
																		can't 
																		kill 
																		without 
																		this.  
																		More 
																		often, 
																		your 
																		opponent 
																		will 
																		attack 
																		with 
																		creatures 
																		you 
																		can't 
																		block, 
																		creatures 
																		with 
																		flying 
																		or 
																		fear.  
																		And 
																		Ethereal 
																		Haze?  I 
																		doubt 
																		you'll 
																		need it 
																		with so 
																		many 
																		Ghostly 
																		Prisons.  
																		I 
																		recommend 
																		replacing 
																		these 
																		three 
																		cards 
																		with 
																		three 
																		copies 
																		of Three 
																		Dreams.  
																		Each 
																		Three 
																		dreams 
																		will 
																		allow 
																		you to 
																		fetch 
																		one 
																		Arrest, 
																		one 
																		Pacifism, 
																		and one 
																		Cage of 
																		Hands, 
																		ensuring 
																		that you 
																		can 
																		completely 
																		lock 
																		down 
																		your 
																		opponents' 
																		creatures, 
																		and then 
																		swing 
																		for the 
																		win with 
																		your 
																		Samurai.  
																		Good 
																		luck! | |||
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