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BMoor's Magic The Gathering Deck Garage
michael
yousef
wrote:
Hey I have a mono blue counter deck and I need some help with it. I’m Okay, let's start with the creatures. You only have one copy of each creature, so that's a problem. Legendary creatures, however, can be played as single copies because you don't really want to draw the second if you've got the first. This is especially true for legendary creatures with expensive casting costs. So the four legendaries can all stay. The other six should become three copies each of the two best ones. Ophidian gives you an early play, and Quicksilver Elemental seems fun, but I think the best of the lot here are Air Elemental and Clone.
-1 Ophidian
-1 Quicksilver
Elemental
-1 Platinum
Angel
-1 Scalpelexis
+2 Air Elemental
+2 Clone
Now, for the
spells. First,
I think I need
to sort these
out by what they
do.
Countermagic:
Power Sink x3
Oppressive Will x1 Shadow of Doubt x1
Hisoka’s
Defiance x1
Exclude x2 Discombobulate x1 Thoughtbind x3 Minamo’s Meddling x2 Vex x1 Condescend x2 Convolute x1 Counterspell x1
Draw spells:
Shadow of Doubt x1 Pulse of the Grid x1 Sift Through Sands x1 Peer Through Depths x1 Reach Through Mists x1
Sensei's
Divining Top x1
Other:
Dampen Thought x1 Shadow of Doubt x1 Beacon of Tomorrows x1 Genju of the Falls x1 Wash Out x1 Oblivion Stone x1 Isochron Scepter x1 Alright, you've got 19 counter spells. I'd say the best ones currently are Counterspell, Power Sink, Vex, and Convolute. The worst are Thoughtbind, Hisoka's Defiance, and Minamo's Meddling. Definitely drop those. I would add in three more Counterspell and another Power Sink, but I'm worried that that might break your budget, so I'll settle for Convolute and Vex.
-1 Hisoka's
Defiance
-2 Minamo's
Meddling
-3 Thoughtbind
+3 Convolute
+3 Vex
You know my
feelings about
single copies of
cards, but since
all of these
cards are
essentially
doing the same
thing, I'll let
it go.
Now for your
draw cards. If
you ever hope to
use the "through
trio" to get The
Unspeakable into
play, you need
four copies of
each. You just
won't draw each
of them at once
otherwise. And
since I can't
find 9 cards to
drop in favor of
three more
copies each, I'm
just going to
cut the "throughs"
in favor of
three more
Sensei's
Divining Top.
-1 Peer Through
Depths
-1 Reach Through
Mists
-1 Sift Through
Sands
+3 Sensei's
Divining Top
Finally, there's
everything
else. You'll
notice I listed
Shadow of Doubt
in all three
categories
because it's
sort of a
counter spell
(it can counter
spells that your
opponent uses to
search her
library), it
draws a card,
and yet it isn't
really either.
I don't think
there's any
place for it
here. Same with
Dampen Thought;
that card really
needs the deck
built around it
to be good.
Wash Out is
alright, but
unneccesary.
I'd say drop
those two for
three more
copies of one of
the other cards
in your "other"
section. Which
one? Isochron
Scepter is
amazing with a
counterspell on
it, but not
enough of your
counterspells
cost two or less
(and quite a few
have X in their
mana cost).
Oblivion Stone
and Beacon of
Tommorows are
both really
powerful, but
also expensive.
Genju of the
Falls is
probably the
most dependable
one here, even
if it isn't as
exciting.
-1 Shadow of
Doubt
-1 Dampen
Thought
-1 Wash Out
+3 Iso.Scepter/O.Stone/Beacon/Genju
(your choice,
whatever your
budget allows)
And finally,
with four
Legendary
creatures in
your deck,
replace one
Island with
Minamo, School
at Water's Edge.
So, to
summarize:
Creatures
Kami of the Crescent Moon x1 Erayo, Soratami Ascendant x1 Uyo, Silent Prophet x1 The Unspeakable x1 Air Elemental x3 Clone x3 Other Spells Power Sink x3 Oppressive Will x1 Exclude x2 Discombobulate x1 Beacon of Tomorrows x1 (+3?) Genju of the Falls x1 (+3?) Vex x4 Condescend x2 Pulse of the Grid x1 Convolute x4 Counterspell x1 Oblivion Stone x1 (+3?) Isochron Scepter x1 (+3?) Sensei’s Divining Top x4 Lands Minamo, School at Water' s Edge x1
Island x19
Please note that
only one of
those +3's
counts toward
your total card
count of 60
cards. If you
want to split it
up, and get say
two Genjus and a
Beacon, that's
fine too. I
don't usually
rewrite the
whole decklist
out, because I
don't want you
to think that
you have to do
it this way. I
want you to keep
in mind that the
final decision
is yours to
make, and only
lots of practice
can show you
what's really
wrong with your
deck. I've done
all I can for
you now. Take
it, and go
counter that
Fireball!
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