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BMoor's Magic The Gathering
Deck Garage
Magic is
full of
iconic
creature
types: Elf,
Goblin,
Zombie,
Vampire, and
so on.
These
creatures
are a part
of what
makes Magic
fun; the
thought of
unleashing a
Dragon just
tends to put
smiles on
people's
faces. Of
course, not
every
creature
type makes
powerful
decks.
Sometimes
you have to
work to get
it
to....well,
work.
Well, first
of all, let
me
sympathize
with you on
the
difficulty
of acquiring
and
casting Angels.
Everybody
loves an
Angel, so
every Angel
card tends
to be
expensive.
And of
course White
isn't
exactly the
mana-accelerating
color
either.
But
these
factors need
not deter
you from
your goal of
a glorious
winged
victory
announced by
the heavenly
trumpet of a
skyful of
angels.
First of all, take out your Walls, Diving Griffin, and Devoted Retainer. In their place, put four Courier Hawk and four Beacon Hawk. This will help move your early creatures to the sky, lower their overall mana costs, and make them all Hawks for theme purposes. Then you can have a Hawk/Angel deck of sorts. Beacon and Courier make especially good early beaters, as the Courier can poke your opponent for 1 a turn while still being able to block, and the Beacon can untap your best defender if it hits (and if you've got enough open mana, the best defender may be Beacon itself.)
Next, your
enchantments.
You have an
awful lot of
them.
Replace all
but the
Glorious
Anthems with
4 Ghostly
Prison.
While those
other
enchantments
seem to be
giving you a
life pad to
compensate
for being
attacked,
the Prison
will simply
stop your
opponent
from
attacking
(or make him
choose
between
attacking
and playing
spells,
which in the
long run is
just as good
as you
develop your
board
unhindered).
As far as
your
instants and
sorceries
go, I'd like
to see Holy
Day
and Sacred
Nectar become
Righteousness
and
Reciprocate
(or Condemn,
if you can
afford
them). Your
card
choices,
like all the
rest, seem
to be
centered
around
preventing
damage and
life gain.
It's much
better to be
able to stop
the threats
themselves,
rather than
simply
prevent the
damage
they're
dealing
now.
Especially
if those
threats are
permanents;
a Holy Day
only works
once but a
creature can
keep
attacking.
A
Righteousness,
on the other
hand, will
usually kill
the blocked
creature,
thus
stopping the
problem once
and for
all. If you
still really
think you
need
lifegain
after that,
you can use
Angel's
Feather (it
fits the
theme).
Best of luck
to you,
Mike, and
may the
heavens
bless all
your
topdecks ;)
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