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BMoor's Magic The
Gathering
Deck Garage
Well,
the
first
criticism
I have
of this
deck is
that
your
lands
are all
Plains
and
Forests
while
you run
Slivers
in
White,
Green
Blue,
and even
a Black
one.
Yes, I
see that
you can
get the
Blue and
Black
Slivers
into
play
with
Cryptic
Gateway,
Lotus
Petal,
Dromar's
Cavern,
or
possibly
Meteor
Crater,
but that
isn't
very
reliable.
And
while
some of
these
Blue
Slivers
are
impressive,
they're
not
worth so
many
tricks
to get
them
into
play
when you
could
just
play
Islands,
or Green
and
White
Slivers.
Now,
there's
two ways
to solve
this
problem.
One, you
could
add in
some
Islands.
Two, you
could
take out
the Blue
Slivers.
The lone
Black
Sliver
should
probably
come out
either
way; he
isn't
even
that
good.
Now,
since
you
currently
have
only 41
cards in
your
deck,
I'd say
add in
Islands.
About 7
should
be
enough.
Next, it
is my
firm
belief
that any
Sliver
deck
with
Green
should
have 4
Muscle
Sliver,
and any
Sliver
deck
with
White
should
have 4
Plated
Sliver.
Why?
Because
one
Muscle
Sliver
alone is
a 2/2
for 1G,
and one
Plated
Sliver
alone is
a 1/2
for W.
These
are very
economically
priced
creatures,
but more
importantly,
their
abilities
are
cumulative.
Having 3
Muscle
Slivers
out
gives
all
Slivers
+3/+3.
Unlike
Horned,
Victual,
or
Brood,
or most
other
Slivers,
a second
copy of
Muscle
or
Plated
gives an
additional
bonus.
Add to
that
their
reasonable
mana
costs
that
accommodate
a
multicolor
deck
easily,
and
these
Slivers
are a
must for
any deck
that can
make use
of them.
Also,
since
we've
added
Blue to
the mana
base,
I'd like
to see a
few
copies
of
Crystalline
Sliver.
You
don't
really
have
much in
the way
of
targeting
your own
creatures,
and your
opponent
WILL use
whatever
removal
he or
she has
to take
out a
particularly
bothersome
Sliver.
Now, for
some
subtractive
modifications:
Decree
of
Savagery,
Surestrike
Trident,
Dragon
Scales,
and
Skullcage
all seem
like
they're
just
there to
hold a
place.
They
don't
really
contribute
to the
theme of
the
deck,
and
since
three of
them
target
your
creatures,
I think
we
should
replace
them.
With
what?
Well,
you
don't
really
have any
way of
dealing
with
your
opponent's
creatures,
so I'd
say four
Faith's
Fetters
or
Plumes
of Peace
would
work
nicely.
You may
also
want to
add a
few
Congregation
at Dawn
to go
and get
the
Slivers
you
need,
when you
need
them.
And
perhaps
a few
Overrule
or
Voidslime
to give
you a
few
options
against
any
particularly
nasty
cards
your
opponent
might
play.
Finally, I
don't
think
you
really
need
Dromar's
Cavern
or
Meteor
Crater.
Although
Cryptic
Gateway
can
certainly
stay in,
as it
lets you
put out
more
Slivers
for free
at
instant
speed.
If you
have
trouble
getting
the
right
colors
of mana,
try
Kodama's
Reach,
or any
of the
appropriate
common
bouncelands
from
Ravnica(Selesnya
Sanctuary,
Azorius
Chancery,
Simic
Growth
Chamber).
Hopefully
this
should
help the
deck run
properly,
and
hopefully
that's
enough
cards to
get the
deck up
to 60.
Good
luck!
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