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BMoor's Magic The
Gathering
Deck Garage
So,
your
next
project
is a
Pox/Jokulhaups
deck
that
creates
chaos
in
multiplayer.
I
think
I
can
help
you
there.
Cards
like
Pox
and
Jokulhaups
are
great
for
multiplayer,
so
this
ought
to
be
fun.
As
you
said,
you
want
to
mess
up
everyone,
including
yourself,
as
long
as
you
can
stay
on
top
of
it.
Well,
this
is
easier
than
it
sounds,
since
you’ll
be
the
only
guy
on
the
tightrope
with
an
umbrella,
so
to
speak.
Your
opponents
won’t
be
expecting
Pox
and
Jokulhaups,
they’ll
be
trying
to
churn
out
hordes
of
Saprolings
or
whatnot.
Most
multiplayer
decks
take
advantage
of
the
slower
format
to
try
and
build
up
huge
armies.
they’re
used
to
having
plenty
of
resources.
You
get
to
be
the
guy
who
saw
the
disaster
coming.
Your
deck
will
have
to
be
built
to
run
on
very
few
resources,
so
you’ll
be
able
to
recover
fastest.
How
do
you
do
that? -Indestructibility
Being
indestructible
won’t
stop
the
Pox,
but
it
does
stop
Jokulhaups.
If
you’ve
got
a
few
indestructible
lands
or
artifacts
on
the
board,
then
after
a
Jokulhaups
you’ll
have
a
headstart
on
everyone
else. -Alternate mana
Both
Pox
and
Jokulhaups
go
after
lands.
By
having
other
types
of
permanents
that
produce
mana,
you
can
umleash
plague
and
pestilence
fearlessly. -Baubles
“Baubles”
are
a
term
for
small,
0-
or
1-mana
artifacts
that
can
be
sacrificed
for
an
effect.
Most
of
them
can
be
sacrificed
to
draw
a
card.
So
having
plenty
of
these
is
like
storing
a
card
in
your
hand
on
the
board,
where
Pox
can’t
get
it.
And
by
sacrificing
them
in
response
to
your
own
Jokulhaups,
you
allow
yourself
to
refill
your
hand
with
cards,
giving
you
plenty
of
options
in a
post-apocalyptic
world. -Enchantments
Neither
Pox
nor
Jokulhaups
can
do a
thing
against
enchantments.
If
your
opponents
have
a
lot,
that’s
trouble
for
you,
but
you
can
play
enchantments
too. -Death as a doorway Some creatures like to be sacrificed, and others can bring themselves back from the ‘yard. Some cards can even bring creatures from other players graveyards into play under your control. Stock up on these by all means.
Okay, so what kinds of cards specifically should you use?
Darksteel Citadel, Ingot, & Brute The Citadel is simply an indestructible land. The Ingot is an indestructible artifact, that produces mana. The Brute is especially nice, since you can pay mana to make it a creature, but it’s always indestructible. Not only can it hold off huge attackers and live, you decide when it’s a creature, so you can let it dodge Pox, or you can sac it to Pox instead of your good creatures. Remember, Pox rounds up, so if you have three creatures, Opponent A has four, and Opponent B has five, Pox puts you all back at two. Ideally you want all four of your Poxable resources to be at a multiple of 3, so you don’t get hit harder than need be, and the Brute helps you do this.
Mana Flare In multiplayer games, a funny things happens when you play Mana Flare. One, your opponents decide to focus their offense away from the guy giving them plenty of free mana and towards each other, which obviously works in your favor. And two, they tend to play out all the cards in their hands. If they play all the cards in their hands, they lose more creatures to a Jokulhaups, and leave themselves without any options to recover. Also, it’s an enchantment, so it lives through the ‘haups and the Pox.
Conjurer’s Bauble, Necrogen Spellbomb, Pyrite Spellbomb... These are the baubles I mentioned earlier. You’ll need to use them before a Jokulhaups, but they live through a Pox. Good thing too, because Pox is an incredibly disruptive card that leaves everyone scrambling to regain control. If you can press the advantage right after the Pox, by sacrificing a Spellbomb, then you could make it effectively impossible for them to recover.
Spinning Darkness Pox leaves everyone with low life totals. A red burn spell or a black “life drain” spell can help give you the upper hand. I chose Spinning Darkness mostly because it can be played without mana for after a ‘haups, but any cheap red burn would work as well.
Honden of Infinite Rage/Night’s Reach Again, enchantments aren’t bothered by Jokulhaups or Pox, and these two help to deny your opponents of the very same things that Pox does; cards in hand and life totals.
Homura, Human Ascendant & Kuon, Ogre Ascendant Homura wants to die, and Kuon wants to witness a lot of death. Once they do, they become enchantments. As enchantments, Homura makes even a 1/1 of yours a force to be reckoned with, and Kuon forces sacrifice after sacrifice.
Brood of Cockroaces A simple 1/1, but it has an ability that brings it back from the graveyard. So it can be sacrificed to a Pox or die to the ‘haups as often as you like, and keep coming back. Also try Endless Cockroaches; they’re very similar but I can’t remember right now which one I prefer. Pick the one you like I suppose.
Beacon of Unrest With all the things going to the graveyard, you’re sure to find something of yours or your opponent’s worth resurrecting with this little number.
Nightmare Void A simple discard spell, but powerful here because it can come back from the graveyard. You can use it as many times as need be to empty your opponent’s hand.
Okay, so let’s try to put together a decklist.
Creatures 4 Brood of Cockroaches 3 Bottle Gnomes 1 Homura, Human Ascendant 1 Kuon, Ogre Ascendant
Other Spells 3 Pox 2 Jokulhaups 3 Mana Flare 4 Conjurer’s Bauble 3 Negrogen Spellbomb 3 Pyrite Spellbomb 2 Darksteel Ingot 3 Darksteel Brute 1 Honden of Night’s Reach 1 Honden of Infinite Rage 2 Beacon of Unrest 1 Nightmare Void 3 Spinning Darkness
Lands 2 Darksteel Citadel 9 Swamp 9 Mountain
I didn’t know how many Pox or Jokulhaps you had, so I had to just make up numbers. You’ll have to play it and see how it feels to work with the numbers, adjusting it as you see fit, since I can’t be sure how it’ll play out. Good luck! |
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