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BMoor's Magic The
Gathering
Deck Garage Well, Scott, let me just thank you for coming to me for help. I'm quite flattered, and I'll be happy to assist in any way.
Now, you said the focus of your deck is mostly Library of Leng/Multani, Maro-Sorcerer, plus lots of big creatures. The trouble is, you only have one copy each of Library of Leng and Multani, Maro-Sorcerer. A general rule of thumb is that if your deck is built around a card, you need four copies of it. I know it can be hard to get four copies of older cards like that, but usually you can use other cards with similar effects. Library of Leng is similar to Spellbook or Graceful Adept, and Multani is similar to Maro, Masumaro, First to Live, and Soramaro, First to Dream. Basically a Gatherer search for "maro" will turn up plenty of creatures that would go great in your deck. In the meantime, I'll keep the focus of the deck "big creatures-handful of cards". Green is good at big creatures and Blue is good at drawing cards, so this shouldn't be too hard.
I also noticed that you have 15 cards devoted to life gain and holding off your opponent. This tells me you're having trouble staying alive long enough to get your big creatures out. The solution is that your deck isn't fast enough. Green decks normally get their speed from having more mana than just one land per turn, with cards like Llanowar Elves, Sakura-Tribe Elder, and Kodama's Reach. Any of these cards would help you play your expensive spells earlier. Blue, on the other hand, likes to draw lots of cards, and with Multani in your deck, you should be drawing cards like crazy. Right now, Omen and Opt are the only things really helping you in that respect, so I would advise getting cards that draw cards, like Telling Time, Tidings, Petals of Insight, and Lore Broker. Lore Broker especially combos nicely with Library of Leng, since your opponent will have to discard while you can just put a card on top of your library. There’s also Jungle Barrier, a green and blue Wall that draws you a card when you play it. My very first deck was green/blue, and used Jungle Barrier quite well, so I know what I’m talking about. Once you can reliably fill your hand with cards, you’ll be much more likely to have the card you need when you need it.
Also, you should realize that having only one copy of a card is a bad idea. In a typical game, you only draw about half your deck. If you only have one copy of a card, you will only draw it in half your games. And even in some of those games, it may be too late or you may not even need it. As far as making room for the cards I’ve suggested goes, I suggest you take a hard look at each card you only have one of and ask yourself: is it worth adding more copies? If so, then do that. Otherwise, it probably isn’t good enough for your deck, unless of course you can “tutor” for it.
“Tutors”
are
just
cards
that
let
you
search
your
library
for
another
card.
You
can
get
away
with
only
having
one
copy
of a
card
if
you
have
ways
of
searching
for
it,
since
the
tutor
card
essentially
acts
as a
second
copy
of
the
card.
Most
tutors,
however,
restrict
what
type
of
card
you
can
get
with
them.
Green,
for
example
is
good
at
tutoring
for
lands
but
not
much
else.
The
only
card
in
your
deck
I
see
worth
adding
tutors
for
is
Multani,
Maro-Sorcerer,
and
I
have
just
the
tutor
to
search
for
it:
Time
of
Need,
which
searches
for
a legendary
creature
card.
If
you
had
a
few
of
those,
you
could
add
a
few
more
big
nasty
legendary
creatures,
like
Masumaro
and
Soramaro.
Also
consider
Seek
the
Horizon,
which
searches
for
three
lands.
Putting
three
lands
in
your
hand
would
help
Multani
and
the
Maros(if
you
add
them),
plus
give
you
plenty
of
land.
Searching
for
land
is
better
than
most
people
think:
the
more
land
you
get
out
of
your
deck,
the
less
likely
you’ll
draw
one
later
when
you
need
a
spell.
That
should
be
plenty
for
you
to
think
about,
so
I’ll
wrap
up
here.
I’ve
listed
a
lot
of
cards
for
you
to
consider
adding,
but
please
realize
I
don’t
mean
you
should
add
ALL
of
them,
I’m
just
trying
to
provide
options.
You
might
find
better
cards
that
I’ve
forgotten,
and
that’s
okay
too
because
it’s
your
deck
and
you
have
to
play
the
cards
you
like.
You
can
find
plenty
more
options
at
gatherer.wizards.com,
a
comprehensive
card
database
containing
every
Magic
card
ever
printed,
with
a
search
function.
Thanks
again
for
letting
me
share
in
the
fun
of
building
your
deck,
good
luck
to
you,
and
happy
holidays.
I’ll
end
by
adding
some
comments
to
each
card
in
the
decklist
you
sent,
just
to
make
clear
which
cards
would
best
be
dropped. Overrun Deck:
Land: 11 forest 10 island
Creatures:
1x Muktani, Maro Sorcerer 3x Gaea's Skyfolk(good, hard to block, easy to pump up) 3x Glade Gnarr(could be good if you’ve got plenty of blue instants) 2x Penumbra Kavu(good) 3x Penumbra Bobcat(good) 1x Gorilla Titan(I guess if you can keep your graveyard empty, but there’s better cards) 1x Scaled Wurm(BIG, but not much else. Give him trample or flying and then we’ll talk) 1x Vizzerdrix(not worth the mana)
Pump Up Cards: 1x Yamimaya's Embrace(8 mana is a lot, but it’s worth it) 3x Monstrous Growth(see above) 1x Giant Growth(excellent) 2x Elephant Guide(good) 1x Shimmering Wings(I’m underwhelmed)
Life Gain Cards: 3x Blossoming Wreath(This is at odds with gorilla titan. It is very cheap though, so...) 1x Soul Net(not too bad, but life gain as a rule isn’t that great anyway) 1x Wooden Sphere(you want to get this deck to the point where it doesn’t need life gain)
Survival/Hold Off Cards:
1x Regeneration(meh) 1x Opt(nice) 2x Omen(nice) 1x Bamboozle(meh) 1x Tangle(this one’s pretty darn good, actually) 1x Boomerang(you definitely want more of these) 2x Fog(very nice) 1x Rhystic Deluge(rule of thumb: all the ‘rhystic’ cards are lousy. This one’s hardly an exception)
Main Focus Card: Library of Leng |
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