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BMoor's Magic The
Gathering
Deck Garage
First,
let
me
apologize
for
not
doing
any
deck
fixes
for
the
past
two
weeks--
I
was
on
vacation
and
didn't
have
internet
access.
A
pity,
too,
because
I've
been
eager
to
sink
my
monkey
wrench
into
today's
project.
This looks like a fun deck to play, and it should be a fun deck to fix as well. I like how Allosaurus Rider and Herald of Leshrac have some synergy with each other in that the Rider gets +1/+1 for all the lands that the Herald steals. However, one problem does stick out at me pretty badly. You have 22 lands in this deck, and only 8 of them produce colored mana. Granted, those eight each produce both colors of mana that you need, and you also have Birds of Paradise and Golgari Signet, but that's still a shaky mana base. To help smooth things out, replace Ohran Viper with Wood Elves. Not only does this remove the double-mana requirement, it lets you search for a Forest. And every Forest in your deck is also a Swamp.
Another consideration is to take out Dark Depths and replace them with basic lands. Yes, you'll need a way to use lots of extra mana after turn seven, but most decks have that problem and they don't use Dark Depths to deal with it. They use mana activations of abilities on creatures that are actually playable even if you don't have a boatload of mana. So, take out Indrik Stomphowler and add in Golgari Guildmage. The Guildmage is excellent in the late game because you can use it to pile +1/+1 counters on your best creature, or you can sacrifice a no-longer-needed creature to bring back your MVP. And since you're already running Zombify, I'm sure you can appreciate that your Heralds and Riders might be accidentally Dredged away or meet an untimely Mortify.
Now, for your noncreature spells. Crime//Punishment seems out of place here, unless you're going up against a lot of creature tokens. Darkblast just isn't effective enough, and you've got enough Dredge in Life from the Loam and Stinkweed Imp. And that one lonely Naturalize can go too. I know, I know, I took out all your ways of dealing with artifacts and enchantments, but if you really need it back, go ahead and put it back in. It's creatures that decide most games anyway, and Naturalize and its ilk are sideboard cards. With the five slots this opens up, add a fourth Zombify and four Recollect, to ensure you'll be able to bring back what you Dredge away...or what just goes to the graveyard as a matter of course. Maybe I seem a little paranoid about bringing things back from the graveyard, but remember: Herald of Leshrac is still a card with cumulative upkeep, and they exist under a death sentence. When your opponent runs out of land, your Herald will die and your opponent gets all their lands back. Hopefully you'll have another Herald on deck to take over, or your opponent will be too dead for it to matter.
That should just about cover it. Best of luck with your land-hoarding and dredging, and I'll see you all next time!
~BMoor
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