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BMoor's Magic The Gathering Deck Garage
Ferocity/Lure deck

August 24, 2006


Here's what I had, vaguely, in mind...

"The old deck" - Ferocity/Lure

4 Ferocity
4 Lure
4 Seton's Desire
4 Thrive
2 Leyline

4 Llanowar Elves
4 Elvish Beserkers
4 Cave Tigers
4 Snorting Ghar (sp?)
4 Gang of Elk

22 Forest

...give or take. It's been a long time and I don't quite remember.


I wanted to "go Simic" on it...

*Simic Guildmage for sure, even if I kept it all green
...
*switch Llanowar elves for Quirion to control mana better
*add simic growth chambers/ signets

...and "when comes into play"/replay benefits...
*Wurmskin foregers
*Vigean Hydropons /possibly other "graft" creatures"
*Coiling Oracle

*Shrieking Drake
*Undo

Not really sure, and it would seem like you know better than I. Help
me out, here?

Will
Ahh, Lure and Ferocity.  What a fun combo.  And what a surprisingly workable combo, too-- when done right.  The first thing that jumps to my attention is your use of cards like Snorting Gahr, Cave Tiger, and Gang of Elk.  Most readers of my column probably have never heard of these cards, much less know what they do.  Can I get a screenshot of one of these?
 
Well, I'll just say they're sub-optimal.  Especially when you can give any Lured creature the same ability with one card- Beastmaster's Magemark.  Put it in instead of Seton's Desire, and the Magemark will assure that any creature enchanted by your Lure has the "psuedo-rampage" ability, thus making the Gahr, Tiger, Elk, and Elvish Berserkers all obsolete.  Probably Ferocity too, but we'll leave Ferocity in for a few reasons.  One, the Magemarks encourage you to enchant a lot of your creatures, and two, Ferocity deals in +1/+1 counters, which Simic likes.  And you did say you wanted to Simicize this deck, so let's find some suitable Graft creatures.
 
Graft creatures are generally divided into two categories.  The Green ones are efficiently costed for their size and have a minor, uninteresting ability.  The Blue ones are basically just useful for their abilities and are fairly small for their mana costs.  So for this deck, I'd like to stick with Green Graft creatures, with a possible Blue splash merely for those Simic Guildmages you requested.
So, take out 16 creatures, add 4 Guildmages, and that's 12 slots left.  Four of them should go to The best Graft creature of the lot, Cytoplast Root-Kin.  Four more to Sporeback Troll, who gives you the tantalizing possibility of regenerating a creature with Lure on it.  And the final four go to Simic Basilisk, whose combo potential with Lure should be obvious.  Now, almost all your creatures have Graft and can generate +1/+1 counters.  Speaking of which, replace those two Leylines for a much more useful card-- Doubling Season.  Doubling Season works beautifully with Graft.  I wanted to add Aquastrand Spider simply because it's cheap for its size, but raw power beckons and you do have Elves, so you don't really need bears merely for their Bearishness.
Speaking of Elves, you mentioned the possibility of switching Llanowar for Quirion to accommodate a blue splash.  A good idea to be sure, but a better substitution would be Birds of Paradise.  I can't believe I'm typing that-- I hate Birds of Paradise because it's expensive and out of flavor for Green-- but in a deck so adept at loading +1/+1 counters on a creature, a cheap 0/1 flyer is perfect.  It could gather counters in the late game and win the aerial race.  Of course, if you want a cheap flyer to do that, you could use Ornithopter instead, but BoP has a mana ability as well.  Another option might be Utopia Tree for its extra point of toughness, or Utopia Sprawl for coming into play on Turn One (added bonus-- Simic Guildmage can move Utopia Sprawl to a different land if the one it's enchanting gets destroyed or something).  Any of the above mentioned substitutions-- including Quirion Elves-- would be appropriate.
 
And that brings us to the land portion of your mana base.  Since the only card we added that takes blue mana is Simic Guildmage, plus the color fixers we just finished discussing, the only real change here is replacing a few Forests with Simic Growth Chamber.
And thus we have successfully spliced Simic tricks into this Lure deck!  The creation LIVES!  MUHAHAHAHA!  Now, to see if it can work in the real world.  To the gaming shop!



 

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