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BMoor's Magic The
Gathering
Deck Garage
Many
of
you
may
remember
an
article
of
mine
in
Magic
Yammers,
from
before
I
became
a
deck
mechanic.
In
it,
I
discussed
basic
principles
of
building
a
deck
around
a
card.
That
article
is
probably
how
I
got
the
position
of
official
Pojo
deck
mechanic
in
the
first
place,
and
today
I
get
to
do a
repeat
performance
of
sorts
as I
fix
a
deck
built
around
the
card
Land
Equilibrium.
I actually had to go look up what Land Equilibrium did to figure out how to build around it. And once I had, I realized that this deck is already built fairly well. Once Land Equilibrium comes down, the last thing you want to do is play lands. This deck already has ways to reduce it's need to do so: Lotus Vale keeps the land count down nicely, Trade Routes and Compulsive Research can discard lands for cards you can actually use, while Boomerang and Eye of Nowhere finish the land denial job. Even Meloku, the Clouded Mirror, has synergy with it to a degree, returning lands to your hand. Just one thing though-- Land Equilibrium triggers on new lands played. If you return lands to your hand, then your opponent can't play more lands but gets to keep whatever he already had, while you're setting yourself back more. I think we can tone down the "return land to your hand" aspect of this deck, as well as reduce the mana curve seeing as how this deck wants to play mana-light.
First thing's first, though-- by your own admittance, Gilded Lotus needs to come out. Frankly, the idea of artifact mana in this deck is pure gold, but using this gold-plated lotus isn't the best execution of the idea. The only trouble is, there's a serious glut of artifact mana sources out there. How do you pick the right one? Well, let's decide what it is we're looking for in a mana source. It has to cost less than 5 mana for one. It should be able to produce Blue mana, though that's not essential. It'd be nice if it weren't a dead draw when you have enough mana also. Time to brainstorm up a replacement! Let's see, there's Silver Myr, Darksteel Ingot, Spectral Searchlight, Star Compass, Fellwar Stone, Guardian Idol, Ur-Golem's Eye, and that's just for starters. Silver Myr seems like one of the best, since it can double as win condition, but as a 1/1 it's vulnerable to an awful lot. Fellwar Stone might not be too succesful in a land denial deck, and Ur-Golem's Eye is too expensive as well. Star Compass is probably the best of this group, but if you're willing to be patient, there's better options on the way. Time Spiral previews have shown us Chronatog Totem, an artifact that taps for blue mana and can become a Chronatog if you need an attacker. And we also know that Mind Stone will be in Tenth Edition, but that's not for another year. Any such bauble or talisman will fill the bill nicely.
Next order of business- your other spells. I'm not sure what Parallel Thoughts is supposed to do for you, so it can come out. Trade Secrets is unnecessary as well; Compulsive Research should give you all the land-into-spell card circulation you need. And Trade Secrets can also go-- with so few land on the table, what do you need all those cards in hand for? We'll replace these cards for cards that don't fill your hand so much as filter through your deck to find the cards you need. It might also be advantageous to spend these slots on cards that you might actually want to dig for instead of just use to dig further. The first card that comes to mind is Serum Visions, replacing itself plus the Scry 2 to get you closer to the cards you need. Then there's AEther Spellbomb, which can draw a card or act as another Boomerang, with the option to pay half the mana in advance. Or here's a card you could put to good use: Tanglebloom. Not the most impressive card, but the extra little life pad can build up over a while and help you outlast decks with early aggression. Or, getting back to the card draw problem, you could try a few copies of Kami of the Crescent Moon to increase your card flow while clogging up your opponent's hand with more lands and spells he can't play, plus the 1/3 body to block with. Or if it's blockers you're looking for, there's a good option in Shape Stealer. Shape Stealer can usually kill any creature that attacks into it, so having one untapped will often force larger creatures not to attack unless the attacker has a swarm of them.
Wow, I'm a regular fountain of ideas today, aren't I? Must be all the blue mana floating around. I better float the mana from this article to help me cast my next one-- I've given you all plenty to think about for one deck anyway. Good luck and keep your balance!
~BMoor
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