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BMoor's Magic The
Gathering
Deck Garage
Well,
folks,
the
rumor
mills
are
churning
about
the
impending
release
of
Time
Spiral,
and
it
is
now
official
that
Slivers
will
be
back
for
their
third
block.
Not
only
that,
it
seems
several
Slivers
will
support
a
multicolor
theme,
which
is
very
important
given
the
tendencies
of
Sliver
decks
to
be
multicolor.
Given
that,
it
is
only
fitting
that
a
Sliver
deck
should
show
up
in
my
inbox.
Of
course,
this
creates
a
conflict:
if I
fix
the
deck
now,
the
Time
Spiral
set
may
release
cards
that
work
better
than
what
I
recommend.
But
I'll
leave
that
to
Derek
here
to
decide
for
himself.
Well, the first thing you have to remember about Slivers is that most of them have abilities that become redundant in multiples. With two Horned Slivers, your Slivers don't get any more trampling than they were with one, right? On the other hand, each Muscle Sliver translates to an additional +1/+1. So, if you need slots for more cards, your best bet is to find Slivers with noncumulative abilities and cut them down to two copies each.
Also of special note is Metallic Sliver, the colorless, ability-less Sliver. Though it may not strengthen your team, it is another body to receive all those abilities, and it is castable with any color of mana (important in any multicolor deck), so definitely keep in all 4 copies.
After that, it's simply a matter of deciding what other abilities you want to bestow upon your army. Magma Sliver bestows a tap ability if I recall, so Haste would be helpful. For that, you want Heart Sliver. Another noteworthy Sliver is Quick Sliver, whose ability is "play any time you could play an instant". This has excellent synergy with Muscle, Blade, or anything that changes combat math, plus allows you to make surprise blockers. There is also a R/G Sliver, named Victual I believe, which allows you to sacrifice Slivers to gain life. This isn't the best of Slivers, but having plenty of options is always good, so you may want to think of it.
Now, for your other spells. Sliver decks typically do everything they want to do with Sliver abilities, and rarely need other spells as backup except for mana fixing. Your deck looks the same way, but since you've got a commitment to Red, it'd be a shame not to run any burn spells at all, even if it's just 4 Shocks. Burn spells allow you to remove blockers, finish off a wounded creature, or get the last few points of damage in to win the game. And often, when Sliver decks run into trouble, it's because their creatures can't punch through any damage. A little burn will help fix that.
Other than that, all I can say is that Time Spiral should bring a few new gems to add to your collection. Until then, good luck and have fun!
~BMoor
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