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BMoor's Magic The
Gathering
Deck Garage
Before
I
begin
today's
tune-up,
let
me
just
make
a
quick
PSA.
The
subject
line
of
this
E-mail
was
"Free
Drinks".
There
are
various
E-spambots
out
there
that
send
spam
with
randomly
generated
two-word
subject
lines,
many
of
which
could
actually
be
something
you'd
want
to
read.
Please,
in
the
future,
make
sure
all
E-mails
to
me
at
least
have
the
word
"deck"
or
"magic"
or
"Pojo"
in
the
subject
line.
Also,
a
word
or
two
that
describes
your
deck,
like
"beatdown"
or
"Spirit"
or
even
just
"blue",
will
greatly
improve
your
odds
of
having
your
E-mail
read
and
actively
considered
for
a
Pojo
article.
Now
then,
down
to
business.
Or
pleasure,
as
the
case
may
be
today...
Hi-ho, Silver Borders, away! I do so love when I get an opportunity to fix an Undeck, as it takes me out of the role of faceless grease-monkey mechanic and lets me endulge in the role of entertainer. After all, you wouldn't read my articles if they were boring, would you?
As luck would have it, I've seen a combo like this before, right after the release of unhinged. It too used the obvious interaction of R+D's Secret Lair and Ashnod's Coupon, but where you use Arcum Dagsson and Mnemonic Nexus to seek out the coupons and recycle them for Arcum to seek out again, the original evil genius used Auriok Salvagers to simply return the coupon to his hand for 1W and replay it. With this combo, he could easily make his opponents buy him several drinks per turn, and therefore he set his sights on world domination through cornering the world's supply of beverages. Of course, there's every possibility he was drunk at the time, but there's a germ of genius under all that barley and hops. The Coupon+Secret Lair+Arcum +Nexus+an artifact creature is a 5-card combo. The Coupon+Secret Lair+Salvagers is a 3-card combo, and allows for more efficient recursion of the coupon. But I''d like to leave Arcum in, since he serves as a good way of actually finding a coupon in the first place for the Salvagers to....well, salvage. So, we're adding White to the deck, but not removing Blue. Do we want a 4-color deck? I doubt it. Let's try and pull a color. Black gives us our main tutoring power in Diabolic Tutor and CLutch of the Undercity, while green gives us Crop Rotation to find R+D's Secret Lair. The Lair can be found with Diabolic Tutor as well, but I stumbled across something better-- Weathered Wayfarer. The Wayfarer, can not only search for R+D's Secret Lair, but also any of the rest of your fancy mana base, provided you control less land than your opponents. And it can do the job repeatedly, without requiring you to sacrifice a piece of said mana base. It can also attack for 1 or block an oncoming threat if need be.
Thus, Green has become unnecessary in this deck.
One more thing: In a deck with Arcum Dagsson, it seems a sham not to run any expensive artifacts for him to cheat into play. So here are some suggestions:
Aladdin's Ring, to kill creatures that might end the game and thus cut off your flow of free drinks.
Gleemax, to make the lock harder to break.
Mindslaver, to stop the opponent from conceding and bleed him for more drinks.
Mox Lotus, for infinite mana and thus infinite coupons (though infinite drinks would require your opponent to have infinite money on them, which is unlikely).
One other more thing: If you play this deck and "win" (by win I mean succeed at your goal), you may find that your friends don't want to play with you anymore unless you promise to dissasemble the deck. Unless you get them wired on caffiene or drunk* beforehand, but then you're walking a dangerous line of too drunk to concede or hold a grudge, but not too drunk to play Magic, and not drunk enough to just punch you out. If you're feeling especially mean-spirited, you could pull this trick shortly before a new set is released, leaving them with no money for new cards and putting yourself at an advantage. But that also seems like a surefire way to trade friends for soda. However you choose to proceed, remember to always play with a smile on your face. After all, this is Un-land, where all your dreams become reality, and some realities become dreams.
*BMoor and Pojo.com do not encourage alcohol abuse or playing Magic while drunk. This could lead to impaired judgement, players attempting to counter already-resolved spells, misplays, liver and kidney damage, and even tournament DQ's and loss of cards or life. Not life totals, your actual life. Alcohol can KILL YOU. It's true. There, I said it.
~BMoor
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