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Pojo's MTG
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BMoor's Magic
The
Gathering
Deck Garage
Well, Mike, this
deck seems like a lot of fun to play. Slivers are
always fun, aren't they? And of course the best
part: they're powerful enough to win without needing
to dish out an incredible amount of money on chase
rares or dual lands. I'd be happy to take a deck
like this to an FNM tournament, and I'd proably win
with it.
There is one
problem, though. You mentioned the Isochron
Scepter/Temporal Isolation combo? This... isn't a
combo. The Isolation may have flash, but that
doesn't make it an instant. Isochron Scepter needs
an actual instant to imprint, and you actually don't
have any cards in your deck that are legal to
imprint on it. Your instants cost too much, and
your 2-or-less spells aren't instants. As it
stands, Isochron Scepter does nothing in this deck.
But fear not.
We'll add in some cards that make it work. First,
let's take out Pacifism and Faith's Fetters. How
many removal enchantments do you need? Reviving
Dose can come out too-- yes, it draws you a card,
but 3 mana for 3 life and a card just won't cut it
most places.
Now, in their
place go 4 Judge Unworthy. You mentioned that you
liked my 10th Edition deck fixes? Well, you may
remember this card from my white deck as an
all-purpose removal spell and draw smoother. Judge
Unworthy is a great card to put on a Scepter, as it
lets you try and pick off an attacking or blocking
creature each turn. Not only does it take the place
of some of your enchantment removal, but it also
handily replaces
Reviving Dose. Granted it doesn't draw you a card,
but it does smooth your draws via Scry each turn,
and it "gains you life" by shooting down creatures
that would otherwise deal damage to you. And being
able to Scry 3 each turn all but promises you'll
draw nothing but gravy. Frankly, I think I'll be
recommending this card to white decks of all sorts
for a long time coming.
The only downside
is that your opponent can deny you legal targets by
refusing to attack or block. But if this happens,
you can attack with everything unimpeded, so no
worries.
I took out 12
cards and added in 4. Since you were 4 over anyway,
you've got 4 slots left. The card I really want to
recommend here is Sidewinder Sliver. You've
basically already got everything you need, except a
one-drop. Sidewinder fills that gap nicely, as well
as enhances your offense.
That should get
this deck purring like a tiger. It was already
pretty tuned when it came into me-- Slivers, and
ways to kill whatever blockers your opponent puts
out. Other than that, all I can think of is maybe a
sideboard with some artifact/enchantment
destruction, and possibly some extra Scepter
targets. To Arms!, anyone?
Good luck!
~BMoor
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