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BMoor's Magic
The
Gathering
Deck Garage
Glad to be of
service, Nick. This deck actually reminds me of a
homebrewed deck from my old playgroup-- a Megrim
deck with no discard spells at all. I might've told
this story before...
At any rate, I'm
quite confident I can have this deck running like a
perpetual-motion machine in no time at all. Even
better in fact, because your deck will actually
exist. The principle is pretty straightforward:
make your opponent draw and discard until he has no
cards left in hand or library. The Chains of
Mephisto will help drive through your opponent's
deck in a rush, while Words of Waste shelters you
from your own misdeeds. Just one hitch, though...
You see, the
Chains of Mephisto (Mephisto being a common,
easier-to-spell nickname for Mephistopheles) replace
everyone's draws with its little milling minigame,
except for the first card they draw during their own
draw step. While Psychic Possession lets you
piggyback your draws off an opponent, it makes you
skip your own draw step-- the one draw that the
Chains can't hold down. Psychic Possession won't
save you from the Chains unless your goal is to
never draw another card again. Otherwise, it's
anti-synergistic. Psychic Possession can go.
Fortunately,
Words of Waste does work the
way
you think it does, along with its little blue sister
Words of Wind. The only problem is that they
replace your draw. I have a feeling that this may
be a clue to why you're not doing better-- you do
actually need a fresh supply of cards if you expect
to win. If you get down to zero cards in hand, the
Chains will never let you draw again outside your
draw step. The solution? Cards that replace your
draw with something that actually has you put a card
into your hand. The classic example is Tomorrow,
Azami's Familiar. With this out, not only do you
get the best of the top three every time you draw,
but you never technically draw a card. You can't
lose through decking, and the Chains will never tie
you down. In a similar vein, Fathom Trawl is
a solid card that can help you draw without saying
"draw".
These cards will
not only ensure you can get out from under your own
Chains, but they also help you find the Chains
faster. Since you mentioned "not being able to get
the cards that I need" as a main problem of the
deck, another solution would be black's battery of
tutor spells. Diabolic Tutor is the obvious
example, followed closely thereafter by Transmute
spells (which come in both black and blue,
luckily). Another option would be Liliana Vess, who
can esily rip apart an opponent's hand and then
search for whatever card you want. There's her
third ability too, which would probably be an
absolute rout if you can get it to go off (what with
your opponent discarding a lot of cards), but I have
a feeling that any opponent would kill Liliana
before you were able to do that. Give her a shot
though-- you won't be disappointed.
And as long as
were playing with Planeswalkers,
Jace
Beleren syncs up perfectly with what your trying to
do as well. He lets everyody draw cards (which
under the Chains of Mephisto is a curse in disguise,
but you've got Words of ____ to keep you safe), and
then shreds your opponent's library. He also goes
well with Liliana in many various ways.
Finally, you're
currently playing creatureless. A gutsy move that
puts you at risk of creature rushes. You're going
to need some way to defend yourself (and lack of it
is likely your other biggest problem). There's
always spot removal like Terror, Last Gasp, Nekrataal,
and Shriekmaw. Or you could try Evacuation to
further mess with your opponent's hand. Evacuation
also works with Shriekmaw.
But if you want
this deck to really purr, you're going to need to
bring the mana costs down. Sure, Chains costs a
mere two mana, and you've got Dark Ritual, but
you've also got X spells in Braingeyser and
Prosperity. And there the fact that Underworld
Dreams costs BBB in a two-color deck. So what can
you do? Well, a few Dimir Signet couldn't hurt.
Maybe a few cheap cantrips like Sleight of Hand
(which also doesn't actually say "draw")? Even
Phyrexian Totem would be a boon here, especially as
it also provides a way to potentially swing for 5 if
necesssary.
So what do you
pull for all this? Well, obviously not Chains of
Mephisto. Wheel and Deal, Braingeyser, and
Prosperity should also stay, as should Words of
Waste (it's the other half of the combo). Other
than that, pretty much anything could go if you
wanted it to. Sometimes, you just have to be
ruthless.
Good luck!
~BMoor
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