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BMoor's Magic The
Gathering
Deck Garage
Has everybody heard about this thing where Wizards of the Coast is giving away a CAR to whoever wins Worlds? It's gonna be a huge event no question. Ironically, I can't go to the tournament because I don't have a car, and thus can't drive to New York that weekend. Also something about not having a functioning Standard deck yet. But I'm honored that one lucky qualifier has asked me for help, and it's a previous client! Start here, go to Worlds!
Dear BMoor, Alright, Keith, let's see what I can do. I've yet to see Unyaro Bees in a tournament, which is surprising since it's by far the best burn spell in Green. Or should I say sting spell? I do have my reservations about a 0/1 for three mana, but if Stuffy Doll can make it into the big leagues as a 0/1 for five, then so can the Bees! Now, your creature selection. Everything looks fine here except Boreal Druid. Yes, yes, you want to accelerate, but with all the color-specifics of this deck (Unyaro wants how much Green mana?), I don't think Boreal Druid is the right call. Four Llanowar Elves is usually enough for most decks. In their place, you'll want something that can hold off your opponent until the Gauntlet comes online. And that something is more Troll Ascetics. Troll Ascetic wielding a Warhammer was one of the most feared plays in Mirrodin Standard, and that format had Affinity. Affinity? What more do I need to say there? Well, if you want more modern context, Jon Loucks (creator of the U/B Makesh ![]() Even so, you can't drop all four Druids for Ascetics because then you'd have five. You could easily use the extra slot for an extra Harmonize/Abundance, though that would raise the overall curve. Perhaps a total of 3 Ascetics, and the other two slots can become... Treefolk Harbinger? No, no, I'm not joking. Treefolk Harbinger has a few things going for it. One, it's a 0/3 for G. If you get a 0/3 out on turn one, some aggro decks (like Kithkin most notably) will have a tough time getting through. Those decks don't want to have to play a removal spell until third or fourth turn, and by then they've already lost out on two or three swings with Goldmeadow Stalwart. Two, it searches for a Forest. With Gauntlet and Baru in the deck, you'd probably also be happy to draw a Harbinger late in the game so you can get the "Forest matters" benefit. And three, it can search your deck for Lignify. Since your comments make Lignify sound like a key card here, and Treefolk Harbinger could act as additional copies that give you blockers as well. Maybe in the sideboard, to come in against aggro or against decks where you need to draw Lignify? Alright, next is Akroma's Memorial. Cool effect, yes, but seven mana is just too expensive. This isn't a rousing game of multiplayer with all your friends. This is Worlds. There is a FREE SUV at stake here. You can't assume you have seven turns to amass creatures and wait for an alpha strike. Bring that out. In that slot, I want to say you need a creature. ![]() Finally, your lands. No, I wouldn't go with a fourth Village. I'm not even sold on Pendlehaven, actually, but I guess you do want to protect your Rangers and Elves. You might actually want to think about Desert. It gives you an edge in combat as well as a way to scare off small attackers, but it only taps for colorless. You might not want that in a deck revolving around Gauntlet. That pretty much takes care of the maindeck, so now let's look at the sideboard. Evrything there looks fine, although I agree with you that Dodecapod might work better as Quagnoth. As I mentioned earlier, Thorn of Amethyst and Heartwood Storyteller also work in similar situations. Another card that looks good in monogreen sideboards is Primal Command. Oftentimes, the Command's "noncreature permanent" ability proves the only answer for tricky things like planeswalkers. The tutor ability is also potent, finding you whichever creature you need most next turn (usually a six drop). The fact that it can either shuffle your graveyard back in, then search your library or put a card on top of their library and make them shuffle it in gives it a lot of potential. And post-Wrath, you can get the jump on an opponent by finding a creature and putting a land on top of their library (so they won't draw another creature). As modal spells are supposed to be, it's very flexible. That's everything I can do for you , Keith, short of buying you a playset of Tarmogoyf*. Good luck at Worlds! Your sister and I both will be hoping your ride back is more pleasant than your ride there, if you know what I mean. ~BMoor *As powerful as Tarmogoyf is, its sticker price is so high I can not in good faith recommend him to anyone unless they specifically say they can afford any card they need, or mention him by name.
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