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BMoor's Magic The
Gathering
Deck Garage Mistform
Shred her to bits you say? Well, don't mind if I do. Mistforms are fun, but they have two big disadvantages. One; you have to pay a mana every time you want to give one a new creature type. And two; creature types do nothing on their own, so you need other cards that care about creature types. You've got the right idea there with Cabal Archon and the like, but it still seems like your going about this the wrong way. Cover of Darkness? What creature type do you pick? Illusion, if you're smart, but then you keep changing your Illusions' creature types so they lose fear. That's the third flaw here: all your Mistforms already share a creature type, so using their ability makes them less tribal with each other. Let's see what we can do about that.
First of all, what do you have that rewards you for changing types? So far, Cabal Archon, Crypt Sliver, and Endemic Plague. Endemic Plague is a good idea. Cabal Archon and Crypt Sliver, however, are less so. One wants to protect your creatures and the other wants to sacrifice them. Cabal Archon needs to go, and there are probably more desirable Sliver abilities than Crypt. Any creature that awards a bonus for creature types can go in these slots. My favorite are Undead Warchief, Hibernation Sliver, Rotlung Reanimator, Lord of Atlantis, or my personal favorite-- Krovikan Mist. Krovikan Mist works especially well since it counts Illusions, which all the Mistforms already are. The other, noncreature card that fills this role well is Peer Pressure. Turn as many creatures as possible into the type of your opponent's best guy, then Pressure it into joining your side! Now that's how Mistforms were meant to be used. Take out Cover of Darkness, the Archon, Crypt Sliver, and also Mundungu to make room for these.
Seriously, Mundungu? I see what you're going for, mind you-- a simple multicolor utility card that will help you get the upper hand. But there's better options than this Mirage relic. Ravnica gave the world a whole cache of good U/B multicolor cards, and many of them are far superior to Mundungu. Try Consult the Necrosages to speed your deck up or hobble your opponent, Clutch of the Undercity is a good utility card as well as a tutor for any four-cost card, and then of course, there's the Dimir dual land, the Aquaduct.
Speaking of lands, you mentioned "River"; I'm assuming you meant Island. Your mana base should probably be closer to an even U/B split than 7/11, even with Bad River. And also, that's only 19 mana producing lands. With so many creatures wanting you to be able to pay {1} on command, you should have at least 22.
And finally, the fulcrum of this strategy, the Mistforms. You're running Stalker, Dreamer, and Warchief currently. The question is, are these the best Mistforms there are? And if not, why are they in your deck? Let's run down the list of Mist and see if there are any you... uhh... missed.
Dreamer- A 2/1 flyer for 2U, yeah, that's a pretty good one.
Seaswift- What's better than swinging for 2? Swinging for 3! And Morph is a nice touch too.
Skyreaver- Big. Flying. Finisher.
Stalker- Well, the ability to repeatedly pump up is pretty awesome.
Ultimus- C'mon, there's finally a deck that can use this, and you're not gonna?
Warchief- This deck needs mana, so anything that can help you save it is pretty good.
Wakecaster- Remistform your whole team in one shot. And it has flying.
That pretty much covers all the best Mistforms, but there is one other creature I'd like to bring to your attention. Proteus Machine looks like it'd fit in here quite nicely.
Good luck!
~BMoor
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