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BMoor's Magic The
Gathering
Deck Garage Hi! Well, Gracie, there's good news and there's bad news. Or rather, the good news is that the bad news isn't all that bad. Well, it's bad, but it's good that I know exactly how bad. Let me explain. The bad news is that I can see two very important problems with your deck. Teh good news is, because I saw them so quickly, I know that they're not hard to fix. The two problems are: a "one-for-one" quality of most of your cards that doesn't translate well to multiplayer, and a lack of a win condition.
The first problem is a simple one, but one that occurs often in land destruction, counter, and disruption decks like yours. Rain of Tears, Befoul, Despoil, and Boomerang are all great cards, but the trouble is that each one takes care of one permanent. In a duel, that's fine: your opponent can play only one land a turn, so if you destroy that oen land each turn, your opponent is stuck. In multiplayer, you might have three opponents, which equates to three lands each turn you have to destroy. What probably ends up happening is that your land destruction fails to accomplish anything and your Boomerangs can only buy you a turn from one opponent's assault only to leave you defenseless against your other opponent. Am I right?
What can you do about this? Simple-- you need cards that can deal with multiple other card sof your opponent or opponents. For land destruction, all I could find in your colors was Sunder. However, all is not lost. You're already on the right track with Temporal Adept: even though he can only bounce one permanent a turn, he stays in play to keep bouncing permanents unlike Boomerang. Any card you can find to work on multiple things would be fine here. For creature control, you can use Evacuation, Mutilate, Plague Wind, Meishin (the Mind Cage), or Kagemaro (First to Suffer). For discard, try Delerium Skeins or Syphon Mind. I recommend Syphon Mind: not only does it hit every opponent, but it will usuall get you quite a few cards as well. Trouble is, it's not good in a duel. I suggest that you keep a "sideboard" of good multiplayer cards with your deck, and before each game, depending on whether it's duel or multi, shuffle in Evacuation for Rain of Tears or whatnot.
Your second problem is one you yourself described-- you have no game winning card. Your biggest creature is a 2/2 with no evasion. How do you win any games? Dimir Guildmage beatdown? Or do people just get frustrated because you're playing land destruction and forfeit? Once again, this problem is very simply solved-- you just need a good creature to attack with. For this task, I could fill pages with suggestions. Mindleech Mass, Moroii, Serra Sphinx, Mahamoti Djinn, maybe Mortivore. This role could also fill the role of multiplayer global control if you pick Kagemaro, Woebringer Demon, Havoc Demon, or Tidespout Tyrant. But rather than give you a list of creatures you may have trouble getting, here's a few guidelines:
1) It must be big. I'd say its power should be at least 4, more if you can get it. It's toughness should be at least 4, too, since there's a lot of burn spells out there that do 3 damage.
2) It must be able to swing and hit a player. The harder to block, the better. For a U/B player, that'll probably mean flying, or fear, or possibly flying and trample if you find a good Demon. As long as your opponent can't just throw Drudge Skeletons in front of it turn after turn.
3) It should be hard to "deal with". High toughness is part of this, but there's more to it. If this creature will win you the game, then it can't just roll over to a random Terror. Being able to regenerate, being untargetable, or a "leaves play" effect that gives you something back will work (like Keiga, the Tide Star's ability-- even though Keiga can be killed, you'll still have your opponent's best creature to attack with). And even this is sort of optional-- if you're doing a good job at LD and discard, then they shouldn't have anything left to kill a Djinn or a Demon.
Anything like that will work. Just get something better than a 2/2 int here, and you should be fine. Otherwise, the deck idea is decent, and seems like fun to play. Good luck!
~BMoor
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