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BMoor's Magic The
Gathering
Deck Garage The countdown continues today with our fourth place entry. When I first saw the combo card this guy/girl thought of, I originally thought he/she was going to win based solely off of how original the idea was. It was so unexpected I laughed out loud! However, as I got into the judging process, reading other decklists and examining them closely, I found a few issues keeping this deck down. It still makes the top five though on surprise value alone. Brainspoil and shred memory are there for the transmute. Ideally you get simulacrum on a scepter early on, put out stuffy and then consume spirit or stick out a few bullies. Or just laugh as your opponent tries to hit you. Dark ritual and coffers in there for mana acceleration, so the combo or just stuffy gets out pretty fast. Enough tutoring power and other copies to pull out anything you need if something gets destroyed. Tried the whole Tutor-discard-exhume route. Pretty fast, but couldn't seem to make it fly. Probably a crude deck with some proportions off, but a learning experience for me. You may need a moment to go look up what Simulacrum and Spiteful Bully do. Once you do, you’re in for a laugh. Simulacrum is an old card that essentially lets you use one of your creatures as a decoy—dealing all the damage you took this turn retroactively to a creature you control. And Spiteful Bully is a 3/3 for 1B that deals 3 damage to a creature you control (itself if you have no other creatures.) I like this idea a lot—it’s much more creative than the black deck I built, I have to admit. That’s part of the reason I didn’t specify what format the entries needed to be. By including every (nonred) card ever printed, a few obscure gems were bound to surface. Now, on to the analysis. Is this a well-built deck? Well, it has two combos with Stuffy Doll; Spiteful Bully (a two-card combo) and Simulacrum on a Scepter (a three-card combo, although you could play Simulacrum from your hand to Is it an original idea? My goodness yes! Most players barely remember Simulacrum and Spiteful Bully. Simulacrum hasn’t been printed since 4th Edition, and Spiteful Bully was a Nemesis card that probably only got used in conjunction with Will-o’-the-Wisp. It’s nice to see someone make good use out of them. Will the victory this deck achieves be Can this deck actually win? I think I already went over that—it needs its combo to work or it’s in trouble. It has eight creatures. Four of them cost five mana and can do one damage per turn. The other four cost two mana, but will die on your next upkeep unless Stuffy Doll is already out. But then you do have the “fail safe” Consume Spirits. So, as I said before, a win is neither too difficult nor too easy, but the potential exists. That’s all I can say about this deck: one really clever idea, and a lot of cards to support it. It’s a good deck, but if you think there’s no way anyone could’ve topped it, you’re in for a rude awakening next time! ~BMoor
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