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BMoor's Magic The
Gathering
Deck Garage
Before I begin, a
little author's note: Frank is here is the most recent
of several dozen people who have misspelled my internet
handle. It's BMoor, as in capital B, capital M, little
o, little o, little r. It doesn't seem that hard to me,
so why are so many people getting it wrong? Maybe I
should've used an apostrophe: B'Moor. Is that easier to
remember? More likely it's my E-mail address. I
suppose I should get a new one that spells it right. I
wonder if I could get one on the pojo.com domain?
Anyway, on to today's
deck fix.
Hello Bmoore,
Well, Frank, that is
one convoluted combo you've got running there. Wild
Pair is a lot of fun when you can make it work, but the
key to making
it
work
is making sure every creature has a good number of other
creatures to Pair up with. Right now you've got 4 sets
of potential Pairs: the "twos" (Elves and Slivers), the
"fours" (Whitemane, Radha, Forcemage), the "fives" (Nantuko
Shaman and the Wall), and the "tens" (Timbermare and
Hellkite). Even though the tens can be searched out
with the fours thanks to Forcemage, that's still way too
many different Pairs. Since you're dedicated to using a
2/2 to cheat out a 5/5, let's see if we can take out any
creatures who don't fall into that category.
The easiest things to
pull are the "fives", Nantuko Shaman and Wall of Roots,
since they're not even doing all that much. Wall of
Roots should become three more Primal Forcemages if
they're that central to the combo. Yes, you can search
out your one copy with Wild Pair, but what if it gets
killed? Besides, you can stack the Forcemage trigger
and the Pair trigger as you choose, so even with a
Forcemage already out, each 2/2 can search for a 2/2 or
a 5/5. The two Shaman can be replaced with Ashcoat
Bear, another 2/2 that can flash into play and bring out
a 5/5 (or another 2/2) at instant speed.
That ought to help
the deck accomplish what it wants to, but there's still
the problem you outlined about not getting the right mix
of mana and creatures. Honestly, I think that the most
probable cause is the fact that you're in three colors.
One color can come out. It can't be green; you need it
for Wild Pair and Primal Forcemage. And it can't really
be Red, either, because of Bogardan Hellkite. So, out
goes White. No big loss, anyway, just Whitemane Lion
and Momentary Blink.
"But BMoor!" I hear
you cry, "I need Whitemane because it bounces back to my
hand! That way I can retrigger Wild
Pair!" Well, don't worry. There are other creatures
you can use in that slot. I think my personal favorite
is Grinning Ignus, a 2/2 for 2R that will return itself
to your hand to give you 2R (if you pay R). Not only
can the Ignus be replayed at will as long as you have R
up, he also acts as mana acceleration into Wild Pair, or
even Bogardan Hellkite if you draw one too soon. And,
as a 2/2, it Pairs with Forcemage and Radha.
You could also throw
in Civic Wayfinder for more acceleration, Ohran Viper
for card draw, or Utopia Tree (to pair with the Elves)
as a replacement for Gemhide Sliver in a Sliver-heavy
environment.
Finally, why are you
using Timbermare when the original Thundermare works
just as well, and is Standard legal, and doesn't have an
Echo cost? You could also throw in a single copy of
Shivan Dragon or Jedit Ojanen of Efrava, if you were
feeling creative.
Good luck!
~BMoor
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