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BMoor's Magic
The
Gathering
Deck
Garage
Alright, before I get a flood of
three-sentence E-mails, I just want to say this right
off the bat: a deck mechanic's job is to help those who
are having problems with the deck they've built, not to
build new decks for people from scratch. In the words
of someone I greatly admire and respect, I help those
who help themselves. I am here to aid deckbuilders in
diagnosing and fixing problems, not to allow lazy
players to netdeck and not have to be creative.
So why am I making an exception for
Nameless Nate here? Because he said that he has just
started Magic, and therefore it's only logical that he
doesn't know how to build his own deck yet. I expect
all my correspondents to be able to walk on their own
somewhat, but with this fellow, that will come after I
help him instead of before.
Since Nate specified both lack of
experience and lack of funds, I decided to go with a
9th-edition inspired monoblue flying deck. All the
cards in the deck work fairly simply, but are still
powerful. Many of them can also be had for a song.
Clear Blue Sky
Creatures: 20
4 Storm Crow
4 Wind Drake
4 Snapping Drake
4 Air Elemental
4 Mahamoti Djinn
Spells: 16
4 Boomerang
4 Annex
4 Sleight of Hand
4 Sift
Lands: 24
24 Islands
There it is. Experienced deckbuilders
may find it too simple, perhaps even "dumbed down", but
I'd say that makes it more fun. You don't have to worry
about what's triggering on your upkeep or how many
spells you have to chain into or what spell to counter
and why. Just play fliers, and swoop down on
unsuspecting foes. I'm tempted to buy the cards and
make this deck myself.
The price is certainly right. I checked
all the prices over at
www.shuffleandcut.com, and the whole deck can be had
for less than $25. Not counting the lands, but they're
selling those at 50 cents for a 10-pack. Besides that,
most people will just give you lands; they're
essentially free. And if you order from ShuffleandCut,
they give you a few free rares to go with it.
Fortunately, Magic is not at all like Yu-Gi-Oh.
Now then, once you assemble this blue
bullet, you're probably going to want to stick in any
other blue cards you own that look cool. Everyone
does. Even I get the urge at certain times. But take
my advice on this one: don't. Don't add in new cards
yet. In fact, what you really need to do is make a
promise to yourself: you won't change any cards in your
deck until you've played a hundred games with it.
That's right: one hundred games with this deck.
Why on earth? Because, my friend, there
are a LOT of cards in Magic. More than I can count.
Last time I heard, it was OVER 9000!! That's a lot of
cards to sift through, deciding which one to add. And
then there's the question of what card to take out to
make room. If you're just a beginner, how will you know
what card is best?
The answer will come in time. Take the
time to play those hundred games. Learn how your deck
works. Learn all the nifty things Boomerang can do.
Learn why you might want to play Sleight of Hand this
turn, even if it means you can't play Snapping Drake.
Learn why drawing three cards is worth having to discard
one. Learn when to attack, and when to hold back
a blocker. Get comfortable with the game. Get to know
the rules, and get to know what makes each card as good
(or as bad) as it is. Then, you'll have a sense about
what cards are good enough to make room for in your
deck. You've got the rest of your life to explore every
card ever printed. Take the time now to get the play
experience, and don't let the overload of choices
confuse you. For now, just have fun.
Also, if you don't worry about
getting more new cards, you'll spend less money.
Good luck!
~BMoor
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