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 Pojo's MTG 
 
 
 
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					BMoor's Magic 
					
					
					The
					
					
					Gathering
					
					Deck Garage 
						I kept this guy 
						waiting a bit too long because I forgot he needed the 
						fix done in time for his tournament.  So I put in a 
						little extra elbow grease over the Fourth of July to get 
						it done, and now you all get to enjoy the article! You're welcome. ;) 
						
						Sorry to keep bothering you with this, 
						but with the tourney coming up soon, I've been testing 
						the deck, and have made some alterations.  I figured 
						that if you were going to fix the deck, then I should 
						give you the new decklist:   
						
						3x Island 5x Swamp 4x Underground River  3x Watery Grave 3x Dreadship Reef 4x Terramorphic Expanse 2x Stinkweed Imp 4x Street Wraith 3x Tombstalker 2x Teferi, Mage of Zhalfir 3x Looter il-Kor 3x Bonded Fetch 2x Damnation 4x Compulsive Research 4x Dread Return 4x Rune Snag 4x Cancel 3x Sudden Death SB: 4x Tormod's Crypt 2x Leyline of Singularity 4x Circle of Protection: Red 1x Plains 4x Prismatic Lens 
						
						Teferi gives a bit more control, plus an 
						alternate beater.  The sidedeck here is designed to 
						fight off narcobridge, pickles, burn, and D-strom. Ah, Tombstalker. The eternal hope of a 5/5 flier for 2 mana. Sort of reminds me of my old Odyssey-block deck where everyone was trying to fill up the graveyard as fast as possible, and everyone else was running graveyard hate. Ironically, your sideboard is geared to go against (among other things) NarcoBridge, despite the fact that your deck starts out fairly similarly. You see, the NarcoBridge deck wants to  fill 
						up its graveyard with all the right cards.  You just 
						want to fill your graveyard, but you need at least six 
						cards  there by the time you draw Tombstalker.  Other 
						than that, you're basically just a control deck.  You 
						can, however, take a page from the NarcoBridge playbook 
						and enable Tombstalker by burning through your deck like 
						a madman.  Full graveyards make the 'Stalker happy, and 
						more draws means you see him faster.  That's why I'd 
						like to see either Bonded fetch or Looter il-Kor 
						replaced with Magus of the Bazaar.  Why settle for one 
						draw when you can have two?  And don't worry about 
						discarding three; you get a free draw at the beginning 
						of your turn anyway, right? Speaking of drawing, I'm not really sure you need Stinkweed Imp. Yes, it blocks, but you want to be finding Tombstalker fast, not dredging away cards to get back your blocker. It could be good once you get your 'Stalker out, but if you leave it in, don't dredge it until you've already drawn what you need to (either 'Stalker or Teferi). Street Wraith is a decent way to dig that much faster, but that could also become Mishra's Bauble. They're both free (unless you want a 3/4 Swampwalker), but the Bauble doesn't cost 2 life a pop. It also goes well in a countermagic-heavy deck like yours, giving you a little warning if they're about to draw a card that needs to be stopped on the stack. They're both good of course. As for your noncreature spells, they all look fine except for maybe Compulsive Research. There's a lot of talk lately about which draw spells are better than which others, and it's got me wondering myself. Compulsive Research is the best there is for three mana, but unless you have a land in hand it's not even card advantage. And, needing a land, it essentially costs four.  Then 
						there's Foresee, which costs one more but gives you +1 
						advantage without any discarding, and has the added 
						power of being able to get you up to six cards into your 
						library.  For faster decks, Tidings can be a welcome 
						refill, but your deck is pretty slow and has little to 
						do turn one, so Sleight of Hand might actually work 
						better.  Then there's also Careful Consideration.  With 
						good digging reach, it's certainly a consideration (no 
						pun intended), and has the extra advantage of being an 
						instant.  In a deck with so much incentive to not tap 
						out (countermagic, Sudden Death, Teferi, and all your 
						other creatures once Teferi comes down), you likely 
						don't want a sorcery for your drawing, and you aren't 
						too worried about the extra discard that comes with 
						playing it out of your main phase either.  You could 
						also try Think Twice or Truth or Tale, but Twice costs 
						more mana overall and the Tale puts too much control 
						(and information) in your opponent's hands.  Telling 
						Time works as well, even though it's rotating out of 
						Standard before too long. 
						That ought to cover 
						everything.  Remember, don’t be afraid to discard a card 
						you don’t need if it gets you a card you do.  As the 
						flavor text of Gamble said, “When you’ve got nothing, 
						you may as well trade it for something else.” 
						~BMoor 
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