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BMoor's Magic
The
Gathering
Deck Garage
Onslaught B/W Clerics
July 9, 2007
I get a lot of decks here
at the Garage, and a good number of them need to be
Standard-legal. As a result, even when I fix non-Standard
decks, I tend to suggest newer cards simply because they're
the ones people are talking about. I was quite daunted then
when this E-mail came, asking me to restrict myself to
Onslaught-block. Yes, I played in Onslaught block, but I
was basically a neophyte then and I don't really remember
what the best stuff was then. Fortunately I received
another E-mail from this person later, telling me that
seeing Ravnica block had brough him around and that he was
dropping that request.
Hi, BMoor.
These days, I've stopped buying new cards, but that
doesn't stop me from
digging out my two mainstays and seeing how well they
fare against the
newer decks. (The first, Invasion block Domain, passably
so, the latter,
B/W Clerics, not so much.) Unfortunately, one of the
decks (the latter)
never was finished, and instead was patched up with
whatever other
filler cards I had.
I need help with my B/W clerics.
This deck was built back during the
Onslaught
block, so it largely revolves around, well, Onslaught
block cards, with a sprinkling of 7th, Judgment, and
Torment thrown in. At the late end, I threw in the
Lightning Greaves from Mirrodin, to take advantage of
the infinite life combo. (Lightning Greaves + Daru
Spiritualist + Starlit Sanctum)
I feel as though I'm doing too much. Or rather, I feel
as though I am pursuing two different game plans with
this deck. It just doesn't flow properly. Some times,
I'll get the Scion out on the third turn and run
them over with that, other times, I'll get the Oversold
Cemetery, but no creatures to go with. I have tried
fixing this deck by myself, but I am
way too out of tune with the state of the game, and
well, you'll see how badly I botched things by trying to
fix it the first time.
The typical game plan consists of starting by getting
out three clerics,
get the Scion. Use Duress, Cabal Therapy, Smother and
Chainer's to throw
off their tempo while keeping my weak lil' clerics
alive. Vile Deacons
and Doubtless Ones go down around this time. Eventually,
start throwing
expendable clerics at them (Cabal Archon) Unspeakable
Symbol gets used
with lifegain to pump creatures. Withered Wretch was
included in there,
because around that time, I had to deal with the massive
number of B/G
Madness and Reanimator decks at the time. If/when it can
be gotten out,
do infinite life combo.
This deck obviously has a very solid core to it, but
it's too
straightforward and predictable, meaning that it fails
against anyone
who knows what the cards do. (They're clerics, for
crying out loud. If I
wanted ninjas, I'd be playing Kamigawa.)
I only have one restriction:
The Scion stays in.
Help!
Lands:
9x Swamps
5x Plains
4x Tainted Field
2x Starlit Sanctum
Creatures:
3x Dark Supplicant
3x Benevolent Bodyguard
4x Daru Spiritualist
3x Withered Wretch
2x Cabal Archon
2x Rotlung Reanimator
2x Doubtless One
2x Vile Deacon
1x Scion of Darkness
Instants/Sorceries:
3x Duress
3x Cabal Therapy
3x Smother
2x Disenchant
2x Chainer's Edict
Enchantments/Artifacts:
2x Oversold Cemetary
2x Unspeakable Symbol
2x Lightning Greaves
Thanks a lot!
Why am I so glad that I'm free to recommend newer cards for
this deck? Because of the Orzhov, of course!
Magic's newest bad
religion is f ull
of powerful multicolor cards that this deck would love to
use. In fact, when I first learned what the Orzhov guild
was about, I remember thinking to myself, "I really hope the
Orzhov Guildmage is a Cleric, then it would work in so many
decks." Sadly, not that many creatures in the Orzhov turned
out to be Clerics, but there's some powerful ones just the
same.
Before we get into that though, let's look at what creatures
you've already got. Not counting the Scion (which we're not
allowed to remove), it looks like you've given yourself a
very good curve on creatures. The mana costs seem
distributed well, but are you using the right creatures at
each cost? For your one-drops, Dark Supplicant stays in
(obviously) but Benevolent Bodyguard can be replaced with a
newer Cleric, Order of the Stars. They both use protection
from the color of your choice, but while the Bodyguard
grants it to others for a turn, the Order has it themselves
every turn. This is good since you'll likely want a
creature that can block and block and never die. Another
creature you should definitely make room for somehow is
Orzhov Pontiff. Not only can it give a boost to your Cleric
congregation, but it can also kill off your opponent's small
creatures. Especially with the Archon out: you can play the
Pontiff, sacrifice it (Haunting a creature of yours), then
sacrifice the Haunted creature to give your opponent's
creatures -2/-2 (or your creatures +2/+2) as well as an
eight-point life swing for you. We'll find a noncreature
spell for you to remove to make room for them, since a
tribal deck like this depends on having a lot of creatures
out.
Everything looks decent here, too. Duress and Cabal Therapy
have proven their worth over and over, but Smother and
Disenchant? Smot her
suffers from the problem that the creatures you most want to
kill are the ones that are too big to Smother. Disenchant
is powerful, but quite frequently lacks a target. What's
the solution? Say it with me:
Mortify. Yes, it's a
little expensive, but the price will likely be dropping in
September when it rotates out of Standard, and it's in high
demand for a reason. Unlike Smother, it can destroy any
creature. And unlike Disenchant, it will almost always have
a target (many people play without artifacts or
enchantments, but almost nobody plays without creatures).
And replacing two cards with one gives us room for the
Pontiffs! The only downside here is that this leaves you
without artifact destruction. How often are you defeated by
noncreature artifacts (remember: Mortify works on artifact
creatures)? Most people usually aren't, but if there's a
lot of them in your area, then maybe leave in a few
Disenchant.
Next, let's look at your enchantments and artifacts. You
say your deck "lacks focus", and it's here that the
strategies tend to break down. Too often you draw the
Cemetary and not enough creatures? That sounds weird, since
you've got plenty of creatures and only 2 Oversold Cemetery,
but no matter. You've also got Unspeakable Symbol, which
goes well with lifegain but not so well with sacrificing
your own creatures. You have both. I'd say the Symbol
could go in or come out, whichever you need it to do. I'm
going to remove both the Symbol and the Cemetery for four
copies of a more effective creature-reanimating card. Which
one? Well, if you like enchantments that bring back
creatures, you'll absolutely love Debtors' Knell. It costs
seven, meaning that by the time it hits play, you're bound
to bring back something good with it. It triggers every
upkeep, regardless of how many creatures you have. And it
can bring your opponent's creatures back, on YOUR side of
the table! And it's even a hybrid card, meaning you can
cast it with whte or black mana! But, maybe seven mana is a
bit much. Maybe you'd prefer something cheaper. If so,
then may I suggest another card from Mirrodin block that's
coming back in 10th? Allow me to introduce you to Beacon of
Unrest. It's a sorcery, meaning it doesn't go off every
turn. But as part of its resolution, it shuffles itself
back into your library, so it's sort of a recurring effect.
And, like Debtors' Knell, it can take a creature from any
graveyard and give it to you. It can also take artifacts,
which is likely to be less useful but still handy to have.
I'd say replace the Sybol and Cemetery with either two of
each of those, or four of the one you like best.
Hopefully that should help your deck hold together much
better. Having old favorite decks is great, but one
shouldn't be too resistant to the idea of slipping in some
new technology every now and again. After all, if you let
your decks stagnate, your friends will strart to memorize
what cards are or aren't in them. And you want to be able
to surprise your friends, don't you? Good luck!
~BMoor
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