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BMoor's Magic
The
Gathering
Deck Garage Hey, my name's Dylan, I've been playing magic for a while now, but never terribly seriously until the last few months.. I have a small group of friends that I enjoy playing with, and I can hold my own until close to the end.. but that never extends into a victory. I believe I've only won maybe 4 times. Ahh, the Sunburst mechanic. If only Mirrodin and Ravnica had shared Standard, then it might've taken off. I suppose that's not the first time someone wished Kamigawa Block hadn't existed, though...
At any rate, the
first step to optimizing this deck is to take a look at
all the Sunburst cards you're playing, and see if
they're worth playing/outclassed by other Sunburst
cards. Looking through your creatures, I can see a few
candidates ripe for removal.
Gold Myr-- A 1/1
artifact creature is the easiest thing in the game to
kill, and you don't want your mana creatures costing two
mana anyway.
Spinal Parasite--
Five different colors of mana for at most a 4/4 with a
very narrow ability.
Sawtooth Thresher--
There's plenty of big creatures you can use that do
other things besides make themselves temporarily bigger
by making themselves permanently smaller.
And as long as we're
making cuts...
Darkskull Cameo,
Chromatic Sphere, Talisman of Impulse, Channel the
Suns-- you really want your mana acceleration to be both
colorless and capable of providing any color of mana.
Pentad Prism and Darksteel Ingot should be sufficient to
cover your needs.
Lobotomy-- Too
random.
Okay, now that we've
removed twelve cards, let's talk about what to add back
in. You''ve already got Skyreach Manta and Etched
Oracle, two of the best Sunburst creatures there are,
but I'd say the third best is Arcbound Wanderer. It
can't fly like Skyreach Manta can, but when it dies it
can move its counters onto something that can. Also
bring your Etched Oracle count up to four. I'd
recommend more Lunar Avengers, but they cost seven mana
and you don't really want too many expensive spells.
For your noncreature
spells, you've already found the best ones in Opaline
Bracers, Infused Arrows, and Heliophial. Yes,
Heliophial is not a creature. I'll just chalk it up to
a typo that you counted it as one. However, there is
one more artifact that you could get good use out of:
Blood Clock. It may not be from Fifth Dawn, but it's a
great help to you. Seeing as how Pentad Prism, Lunar
Avenger, and Infused Arrows use up their counters over
time, you can use Blood Clock's upkeep ability to return
them to your hand when they run dry, and replay them
with a full compliment of counters. And if you decide
you don't want to return anything anymore, just return
the Blood Clock itself. And then maybe replay it that
turn, so your opponent keeps having to return cards or
pay life.
Also, I'd like you to
find room for Darksteel Forge. Even if it's just one
copy, you really are vulnerable to artifact hate. I
can't find any cards that would save your artifacts from
both Shatterstorm and Hurkyl's Recall, but the Forge
stops Shatterstorm, and that's the more debilitating of
the two.
Finally, in your land
base, find room for four Terramorphic Expanse. You
should probably drop one of each land except Mountain or
Swamp for them. It'll make things easier, I should
think.
Good luck!
~BMoor
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