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BMoor's Magic The
Gathering
Deck Garage Hey there Bmoor, I have a Mono Blue Morph deck that I've been changing up and tweaking for the past month. I really have a lot of fun playing with it when it gets rolling, but I noticed that it has a trouble against faster decks. So before I go into depth, here's the decklist:
Well, the deck looks like a lot of power and a lot of options, but the main problem here is a bit of a lack of focus.
On the whole, the deck is monoblue Morph. It does this fairly well, or seems to anyway. But then there's the combo of giving opponent's creatures zero power and then killing then with Thaumaturgist or Shaper Parasite. This doesn't really fit the rest of the deck. It's two two-card combos (with some interchangeability) that kills a creature. One creature, with two cards. Does this seem effective to you? Combos should do a bit more than kill creatures, I'm afraid, since even in blue there are plenty of ways to get rid of a creature with only one card. Take out Serendib Sorceror and Merfolk Thaumaturgist. Shaper Parasite can stay in, because it's a Morph creature, and Ovinize can stay in, because it is in fact a card that can "kill" a creature all on its own. (Hint: blocking may need to be involved.)
Okay, now we need to supply you with some early game. You may need to play Coral Trickster face up, as it is a 2/1 for 2, if your opponent comes fast out of the gates. Another option is Fathom Seer. Now, playing Fathom Seer face up just for the 1/3 for two is a pretty bad play, but if you think you need to, don't be afraid to. You also could use some extra ways to draw cards if you don't see your single Arcanis, and Fathom Seer does that beautifully as well. But for a turn-two blocker, you'd be much better off with Wall of Deceit. It'a a Wall with Morph that can turn itself back face down when you'd rather attack with a 2/2 than block with an 0/5.
Another card that helps speed up blue control decks is Force Spike. Like Mana Leak, but faster. The only trouble is, it becomes fairly useless in the late game. So maybe just Wall of Deceit.
Your next move should be to soup up your creature selection. Shaper Parasite is nice, but you also metioned that Aquamorph Entity is currently your main damage dealer. Well, Brine Elemental would indeed work well with that, but it's not the only one. I''d like to see a few Maelstrom Djinn in here. Evading around blockers is always preferable to just attacking into them, so even Mistform Seaswift could be of use in this capacity. Maybe it is just a 3/1, but it has flying. Remeber, unmorphing a Shaper Parasite can force through the last 2 points as long as your attacker can survive the +2/-2. If you can find/afford one, Quicksilver Dragon would also make a great addition.
Finally, replace two of your Islands-- one with Zoetic Cavern and one with Shimmering Grotto or some other land that taps for any color of mana. Zoetic Cavern acts as the "booby prize", so that when your opponent is trying to figure out which face down creature to hit with his Nameless Inversion, there's the possibility of merely hitting a land... or of you unmorphing a land which will suddenly no longer be a legal target for his kill spell. Shimmering Grotto, or Vivid Creek or Mirrodin's Core or what have you, will give you the possibility of unmorphing an off-color morph, thus making your opponent think that those face down cards could be almost anything.
Because after all, what good is Morph if you can't try and bluff?
Good luck, and work on that Poker face!
~BMoor
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