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BMoor's Magic The
Gathering
Deck Garage
Okay, so it's been longer than I would've liked since my last article. i'm really sorry about that, but I'm back and ready to operate. And it looks like my correspondants still have faith in me, even from continents away! How can I turn down a request like that?
Hi Bmoor,
Well, Lui, you're in luck. It just so happens I've been taking a Giants deck to my local FNM for a few months now, so I consider this to be my "specialty", and will gladly give you the full benefit of my expertise. The only trouble is, I haven't been to FNM since Morningtide was released. Maybe we can give each other some ideas, eh?
First of all, you can take out Hill Giant. We'll find better Giants than that, and a vanilla 3/3 isn't worth having a spot on the curve. So what is?
Well, if you want something better than Hill Giant for the cost, just look at War-Spike Changeling. It's also a 3/3 "giant" for 3R, but it can get first strike. Even better is its close relation Taurean Mauler, a Giant that for the same price as Blind-Spot Giant can grow larger fairly quickly. Just imagine being able to play Stinkdrinker Daredevil on turn three, and Blind-Spot and Mauler on turn four with mana up for Crush Underfoot (whch costs a mere R as long as the Daredevil lives). This explosiveness is the true strength of Giant decks.
But you mention failing to fuel the fire long enough. How can you have your fat late game and your fuel early game? By filtering, of course. I'm not sure how much Countryside Crusher is going for on the secondary market, but if you can get him, he'd be amazing. Once he drops, you draw nothing but power spells and every land you would draw becomes a +1/+1 counter. But wait, don't Giant decks need plenty of lands? Yes, well, that's why I didn't say he'd be dropping turn three.
If that's too much risk for you, then try Browbeat. Since you're tired of dropping one card a turn, Browbeat will either give you back three, or out-damage Giant's Ire. Yes, your opponent gets to choose which, but for 2R, do you really dislike either of those options? Take out Giant's Ire for Browbeat.
Speaking of your burn spells, I don't think Shock is strong enough to justify its place here. Having a turn one play is good, but having a play that will make impact is also important. I'd say they should just become more Incinerate, which will still let you stem the tide of your opponents' early creatures and still take out a wider percentage of creatures.
Next, it also occurs to me that most of your Giants, including any Changelings you decide to add, are also Warriors. And Obsidian Battle-Axe looks very nice when it will automatically jump on that big Giant you tapped out for and give it haste so you can attack with it this turn. And its mana cost and equip cost are both identical to Loxodom Warhammer, except that you don't always have to pay its equip cost. Is it better than the Warhamer? Maybe not, but you might want to give it a try.
And finally, your lands. They're Mountains. Looks good. If you want to try a singleton of either Ghitu Encampment, Keldon Megaliths, or Spinerock Knoll, that'd be cool too, but Mountains are good enough.
That takes care of this deck, Lui. I hope you manage to do at least as well as I did pre-Morningtide!
~BMoor
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