Well, it's been raining
sporadically where I am for the past week, and that
means when I take my bike up to the corner gas
station for a soda, I keep getting caught in it.
I'm getting real sick of being soaking wet without a
pool or showerhead being involved. I wish I
could build a scarecrow to go out in the rain and
buy soda for me, like the kithkin cobblesmiths of
Shadowmoor who don't want to go out in the creeping
darkness, but then if I moved away or got carried
off by ouphes and noggles, the scarecrow would be
left without me to continue it's final task.
If a farmer's scarecrow left to swing its scythe at
nonexistant wheat fields is scary, how would you
feel about a scarecrow left to wander the streets of
a suburb attempting to purcase soda from anyone who
got too close?
Well, the guy who built this next
deck might not mind it too much.
Hey, BMoor. I've just gotten into
Magic after 6 years of Yu-Gi-Oh playing, and it
seems to be an interesting change of pace from what
I've been used to. After extensive rule-searching
and such, I've found something from Shadowmoor that
I find quite intriguing to play: Scarecrows,
especially Reaper King. The deck I'm presenting
seems to work in theory, but I'm not sure. I have
yet to extensively playtest, and am not sure if
Magic Online is worth the use of my credit card yet
to playtest it. It's for the Standard Environment
(All of the cards are Lorwyn-Shadowmoor + 10th
Edition, so come October, no changes should have to
be made), and somewhat low-budget (as in, any more
than $20 for a single card, I'm not considering too
much). The basis is to get a slew of mana-producing
cards (i.e. Elves and such) on the field, get Reaper
King, and start swarming Scarecrows, destroying the
opponent's field. I'm still quite green at this game
(no pun intended), so if you could even read my
e-mail, it would be most appreciated.
Green-Red
Hybrid Scarecrows
Monsters:
23
-Reaper King
-Grim Poppet
-Pili-Pala x3
-Tatterkite x2
-Blazethorn Scarecrow
-Scuttlemutt x2
-Llanowar Elves x3
-Elvish Harbinger x2
-Leaf Glider x2
-Tattermunge Maniac x4
-Woodland Changeling x2
Misc. Spells: 10
-Manamorphose
-Flame Javelin x2
-Fossil Find x2
-Gleeful Sabotage x2
-Prismatic Omen
-Dramatic Entrance x2
Lands: 30
-Mountain x13
-Forest x13
-Vivid Grove x2
-Vivid Crag x2
I'm not sure what to sideboard,
although Vexing Shusher seems logical what with the
red/green aspect of my deck. Thanx a bunch for
consideration :)
-MajinNecro69
Okay, let's see where to start.
The first problem that suggests itself is the large
amount of mana you have in this deck. Thirty
lands is too much for any deck that isn't trying to
abuse some Crucible of Worlds combo, and then you
have Llanowar Elves, Leaf Gilder, and Elvish
Harbinger on top of that? Not to mention that
Scuttlemutt taps for mana and Pili-Pala can fix your
colors. I'd say drop every non-Scarecrow
creature in this deck, and bring your land count
down to 24. Yes, even Tattermunge Maniac can
go. He's a strong card in the early game, but
what does he really do for your deck? He
satisfies the condition of your Blazethorn, and
that's about it. And he doesn't even do that
well, since he has to attack every turn. Once
your opponent drops a creature big enough to block
and kill it, it's going to die. Since you only
have one Blazethorn in the deck, it's not worth it.
I also want to remove Dramatic
Entrance. Without all those Elves, the only
green creatures in the deck are Woodland Changeling
and Reaper King. It's so much cheaper to just
play Woodland Changeling straight up, and you have
only one Reaper King. Dramatic Entrance
doesn't belong in this deck.
So, there's 19 slots opened up,
which means we have to fill at least 16 of them (you
started with a 63-card deck). What can we put
in those slots?
Well, if you're going to play
Scarecrows, I'd like it to
matter more that your creatures are Scarecrows.
That means more copies of Reaper King. It also
means that you want to look into a few Scarecrone.
Your inclusion of Fossil Find tells me that you can
appreciate being able to bring cards back from the
graveyard, and being able to draw a card off of the
death of each of your Scarecrows will help immensely
as far as digging you down to the good stuff and
keeping your options open.
Next, you want a few Scarecrows
that are just plain decent bodies on the board.
Tatterkite and Grim Poppet are great here-- maybe a
few more copies of these if you can get them.
Lockjaw Snapper is also a good body who can shrink
an oppoennt's creature as well as randomly off a few
of your opponent's persist guys or whatnot.
And Wicker Warcrawler is good for a few good
beatings. I'd also reccomend upping the number
of Scuttlemutt and of Blazethorn Scarecrow.
Remember, Scuttlemutt can make any creature red and
green, allowing you to "activate" Blazethorn each
turn. You'll definitely want to give it haste
the turn it comes down, but later on, you may want
to let your opponent declare blockers before
deciding whether or not you give it wither.
More Scuttlemutts also means more ways to get white,
blue, or black mana to get Reaper King for cheap.
Now, for your sideboard.
Against aggro, you definitely want some Firespout.
Against control, Sudden Shock or Quagnoth would work
well, as would Flame Jab or even Spitting Image.
Sure, they can counter it the first time, but what
about the next four times? Heap Doll is a good
sideboard card against graveyard tricks, or decks
where you need a one-drop. Also your Gleeful
Sabotage should be sideboarded instead of maindecked.
After that, it really depends on what sort of cards
you expect to play against.
Try that out, and with a little
practice and a little luck, you'll find that your
opponents are as afraid of your deck as the crows
are. Good luck, and don't let those ouphes get
you!
~BMoor
|