Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor
Dolf
BeJoSe
Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner
Trading Card Game
Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports
Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff
120x90 Ad Space
For Rent!
|
|
BMoor's Magic The
Gathering
Deck Garage
Simic/Thallid deck
September 3, 2009
Today's client, Dr.
Jekyll, built "a deck that hurts the brain" with the sheer
math involved in figuring out how many Saproling tokens it
makes. I can attest to its brainbending potential-- I kept
looking it over, thinking long and hard about how to fix it,
and then getting up from the computer to let my thoughts
simmer in the back of my head, to prevent it all from
boiling over or turning my head into a pressure cooker. Now
that I've let the meat of the deck get soft and tender over
a low flame, I'm ready to begin.
Hey BMoor,
First off, you've got a great site, well done. I've seen
your deck building garage and I love what I see. So I
figured I'd lay one on you and see what you think.
The goal of this deck was to make a casual deck, mostly
multiplayer, deck that I needed a math student to figure
out, while at the same time still
being
fun. The idea is simple, Sporesower Thallid with Followed
Footsteps, Doubling Season & Paradox Haze. Eventually, it
will stay on the table long enough to to bad things. Just as
an example, turn 10, with only 1 Sporesower, 1 followed, 1
haze, and 1 doubling season, I end up with well over 10,000
saprolings. While I don't expect to get that far very often,
the math involved is rough, so hopefully they kill me early.
The liege is because I own one and it works well. Vigor adds
much needed support. Simic Mage is mostly for the
enchantment move, but I can see the counter stuff being
useful sometimes. And getting one or more of those a turn
appeals to me, as does an essense warden every turn. Utopia
Mycon work okay, and make the math really REALLY annoying. I
think I'm going to get a PC program to track it all. I had a
Nacatl War-Pride in here, because it's funny with Doubling
Season, but it kinda doesn't work with the rest. I was
thinking running 4 Clone, but I am not so sure what to cut.
Maybe a Vigor and the Guildmages? Also, the only reason for
having only 3 Doubling Season is I currently only own 3. I
don't mind dipping well into old school cards either, I'm
just mostly familiar with Extended. Please, Pimp my deck Mr.
BMoor!
Thanks, Dr Jekyll
Vigor 4
Sporesower Thallid 4
Simic Guildmage 3
Essence Warden 4
Utopia Mycon 4
Creakwood Liege 1
Followed Footsteps 4
Doubling Season 3
Paradox Haze 3
Copy Enchantment 4
Verdant Embrace 3
Kodama's Reach 3
Llanowar Reborn 3
Forest 8
Island 4
Simic Growth Chamber 3
Novijen, Heart of Progress 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alright, let's take it step by step then, shall we?
The first thing I want to draw attention to is Vigor. It
just looks wrong here, for two reasons. One, it takes until
turn six to send out, by which point your exponentially
increasing Saproling army should hardly need the help. Your
deck wins
by
creating creatures faster than they can be killed, not by
saving them from damage. And two, between the creature
tokens and the spore counters, the last thing you need is be
loading +1/+1 counters onto your creatures on top of that.
You said yourself that you can make Saproling armies up to 5
figures, do you really want to be keeping track of how many
+1/+1 counters they all have? And do they really need any
+1/+1 counters? There's hundreds of them after all!
Besides, if you take them out, it makes room for a card I
think you really ought to have: Thallid Shell-Dweller. I
toyed with the Thallid deck in Time Spiral block, and I
found the Shell-Dweller to be absolutely critical. In its
"natural habitat", a Thallid makes one Saproling every three
turns. Yes, you've got all sorts of toold to hasten things
along, but they still take time to set up. Thallids are
naturally wanting some time to get things set up, and aggro
decks won't want to give you that time. The Shell-Dweller
holds off most aggro beaters, and is too big for burn
spells, thus allowing you to get your engine rolling. To say
nothing of the fact that you currently only have Sporesower
and Utopia Mycon as your Saproling producers-- a third would
add to the consistency of your deck as well as help you put
out more tokens over the course of the game.
Also, by removing Vigor, we no longer have much use for
Novijen, Heart of Progress-- a weak card even under the best
of circumstances. In its place? More Islands and Forests,
most likely, to ensure you get colored mana when you need
it. Maybe Sapseep Forest if you're the type who likes
"utility lands".
After that, I like Gaea's Anthem better than Creakwood Liege
in this deck, mostly because you can copy it with Copy
Enchantment. But if you want to add Clone, then by all means
go with the Liege. I'm just not sure what to pull for the
Anthems, though.
Which is a shame, because there are more cards I want to
add. Utopia Mycon is a great one-drop, but it won't produce
much mana for you, and let's face it-- it's not suited for
combat. Hence, Utopia Vow. Utopia Vow will turn Utopia Mycon
into a Utopia Tree, and accelerate your mana. But the real
reason to add Utopia Vow? So you can combo it with Gilder
Bairn, of course!
Once you've got Utopia Vow on a Gilder Bairn, you can tap
the Bairn for mana and spend it on the Bairns untap ability,
to put more spore counters on creatures, further doubled by
Doubling Season....
Ouch. I'd better stop there before everybody in the garage
needs ibuprofen.
Good luck!
~BMoor
|