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					BMoor's Magic The
					
					
					Gathering
					
					Deck Garage 
					
					Hey Bmoor, I saw your request for deck lists in your latest 
					posting and figured I'd answer the call. 
					
					  
					
					Madness was probably the first actual mechanic I ever 
					designed a deck for and I love the idea of breaking the 
					basic rule concepts to crush opponents. I studied your fix 
					of a red/black madness deck back in 07 and I definitely 
					agreed with all your critiques. However, to me, I definitely 
					prefer the idea of a blue/black madness deck. Blue offers 
					discard cards that promote card draw and they're cheaper to 
					play then cards like trespasser il vec. So here's my deck 
					list designed (almost) for extended play. 
					
					  
					
					Spells:20 
					
					Creatures: 16 
					
					Blue: 14 
					
					Black: 22 
					
					Circular Logic: 4 
					
					Big Game Hunter: 2 
					
					Dark Withering: 4 
					
					Gorgon Recluse: 4 
					
					Infernal Tutor: 4 
					
					Vexing Sphinx x2 
					
					Merfolk Looter x4 
					
					Oblivion Crown x4 
					
					Thought Courier x4 
					
					Zombie Infestation x4 
					
					Underground River x3 
					
					Jwar Isle Refuge x3 
					
					Cephalid Coliseum x4 
					
					8 swamps 
					
					6 Islands 
					
					  
					
					The deck runs great! I have problems with black decks (faced 
					a b/w life gain deck that pretty much made gorgon recluse 
					and dark withering irrelevant) but thus far, I have few 
					complaints. Oblivion Crown gives me the ability to turn any 
					of 
					
					  
					
					Well, the big issue, as you may have guessed, is Circular 
					Logic and Zombie Infestation. I love both cards to death, 
					but they aren't legal in extended play. Usually I just play 
					with my friends so it's not a problem, but I kind of want to 
					try some sort of tournament style, though I really don't 
					know that much about it. 
					
					  
					
					So I come on hands and knees to you seeking your guidance! 
					Circular Logic is an amazing counterspell for 1 mana! And I 
					am very concerned about how my deck will run without it. 
					Zombie Infestation is just freakin awesome, but at least its 
					not as necessary to my overall strategy. 
					
					  
					
					Though please don't limit yourself to just those 8 cards, if 
					you see anywhere else my deck could improve I'm all ears. I 
					know you're likely going to have a problem with vexing 
					sphinx, truth be told, its 50/50 whether he helps or hurts 
					me in play. Still, I am partial to him, I like to have one 
					awesome rare that I can turn to when the game is on the 
					line.  A 4/4 flying for three mana with a useful draw 
					ability when he goes to the grave yard is useful even if he 
					eats at my hand far beyond what I need to run madness. 
					Psychatog is out because he essentially duplicates what I 
					have with Oblivion Crown. I've considered mindless 
					automaton, 1 extra mana and colorless at that, but I HATE 
					paying more then the discard price for madness abilities. It 
					defeats the purpose of madness as far as I'm concerned.  
					I reaaaaaaaaaaally miss Putrid Imp, 1 mana for all the 
					discarding I could ever desire. 
					
					  
					
					That's probably another large problem with this deck, no 
					first turn drops. I've got nothing on how to fix that 
					either. It is an issue against burn decks, but my deck is 
					really mana efficient too, so its not something I lose sleep 
					over 
					
					  
					
					I'm also curious as to what hellbent cards I might've missed 
					and I have not really looked at threshold at all. 
					
					  
					
					So: In summary: 
					
					  
					
					1.I want to make the deck legal for extended 
					
					2. I'm most concerned about losing circular logic, even 
					though I know it has to go. 
					
					2. I'm curious about how to solve issues with Vexing Sphinx. 
					
					3. I'd like to know if there are any first turn drops I 
					should be playing? 
					
					4. I'd also like to know if there are any hellbent or 
					threshold cards I should run. 
					
					5. Help with a sideboard would be really nice too, but I 
					don't want to get greedy. 
					
					  
					
					Thanks so much 
					
					  
					
					Cal ---- 
					
					Well, I know why most people in Odyssey Block made their 
					madness decks blue and green. Green had Wild Mongrel for 
					free discarding and aggro and Basking Rootwalla to be cast 
					for free, and Blue had plenty of card draw to refill the 
					tank after you'd discarded everything else. But I agree with 
					you, Cal. When Time Spiral Block put Madness in Black's 
					slice of the pie, blue and black became a much more sensible 
					combination. 
 
 
 
					 
 
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