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BMoor's Magic The
Gathering
Deck Garage
Hey Bmoor, I saw your request for deck lists in your latest
posting and figured I'd answer the call.
Madness was probably the first actual mechanic I ever
designed a deck for and I love the idea of breaking the
basic rule concepts to crush opponents. I studied your fix
of a red/black madness deck back in 07 and I definitely
agreed with all your critiques. However, to me, I definitely
prefer the idea of a blue/black madness deck. Blue offers
discard cards that promote card draw and they're cheaper to
play then cards like trespasser il vec. So here's my deck
list designed (almost) for extended play.
Spells:20
Creatures: 16
Blue: 14
Black: 22
Circular Logic: 4
Big Game Hunter: 2
Dark Withering: 4
Gorgon Recluse: 4
Infernal Tutor: 4
Vexing Sphinx x2
Merfolk Looter x4
Oblivion Crown x4
Thought Courier x4
Zombie Infestation x4
Underground River x3
Jwar Isle Refuge x3
Cephalid Coliseum x4
8 swamps
6 Islands
The deck runs great! I have problems with black decks (faced
a b/w life gain deck that pretty much made gorgon recluse
and dark withering irrelevant) but thus far, I have few
complaints. Oblivion Crown gives me the ability to turn any
of
my creatures instantly into psychatog or wild mongrel, and
for the most part i don't have a problem drawing one (though
if I don't get one, my infernal tutor essentially becomes
useless).
Well, the big issue, as you may have guessed, is Circular
Logic and Zombie Infestation. I love both cards to death,
but they aren't legal in extended play. Usually I just play
with my friends so it's not a problem, but I kind of want to
try some sort of tournament style, though I really don't
know that much about it.
So I come on hands and knees to you seeking your guidance!
Circular Logic is an amazing counterspell for 1 mana! And I
am very concerned about how my deck will run without it.
Zombie Infestation is just freakin awesome, but at least its
not as necessary to my overall strategy.
Though please don't limit yourself to just those 8 cards, if
you see anywhere else my deck could improve I'm all ears. I
know you're likely going to have a problem with vexing
sphinx, truth be told, its 50/50 whether he helps or hurts
me in play. Still, I am partial to him, I like to have one
awesome rare that I can turn to when the game is on the
line. A 4/4 flying for three mana with a useful draw
ability when he goes to the grave yard is useful even if he
eats at my hand far beyond what I need to run madness.
Psychatog is out because he essentially duplicates what I
have with Oblivion Crown. I've considered mindless
automaton, 1 extra mana and colorless at that, but I HATE
paying more then the discard price for madness abilities. It
defeats the purpose of madness as far as I'm concerned.
I reaaaaaaaaaaally miss Putrid Imp, 1 mana for all the
discarding I could ever desire.
That's probably another large problem with this deck, no
first turn drops. I've got nothing on how to fix that
either. It is an issue against burn decks, but my deck is
really mana efficient too, so its not something I lose sleep
over
I'm also curious as to what hellbent cards I might've missed
and I have not really looked at threshold at all.
So: In summary:
1.I want to make the deck legal for extended
2. I'm most concerned about losing circular logic, even
though I know it has to go.
2. I'm curious about how to solve issues with Vexing Sphinx.
3. I'd like to know if there are any first turn drops I
should be playing?
4. I'd also like to know if there are any hellbent or
threshold cards I should run.
5. Help with a sideboard would be really nice too, but I
don't want to get greedy.
Thanks so much
Cal ----
Well, I know why most people in Odyssey Block made their
madness decks blue and green. Green had Wild Mongrel for
free discarding and aggro and Basking Rootwalla to be cast
for free, and Blue had plenty of card draw to refill the
tank after you'd discarded everything else. But I agree with
you, Cal. When Time Spiral Block put Madness in Black's
slice of the pie, blue and black became a much more sensible
combination.
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